Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How is modern?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shewolf" data-source="post: 1294928" data-attributes="member: 4619"><p>I won't even touch the gunplay issue... of course, there's been some tweaking to those rules since we started Americanarchy that make it a little less foolish...(I love houserules)</p><p></p><p></p><p>Personally, I don't see non-lethal damage as a shortcoming. Like most systems - especially those that are rushed out to meet deadlines - a few tweaks and "common sense" alterations are necessary. </p><p></p><p>But "why try?" Hmmm... let's see - maybe to avoid accidentally killing the target, thus having to face the cops coming down on the characters for murder... or maybe the characters just aren't that interested in killing people.</p><p></p><p>Just because the player and GM know that the blow won't cause damage - what makes the character have any idea how resilient his opponent will be? Personally (and this is one of the "common sense" rulings in my game), 13 points of damage... lethal - it takes you down 13 points. Non-lethal - while it doesn't do any "damage," the target stumbles and is disoriented for the round.</p><p></p><p>Again, I won't touch the vehicles... for the same reason as the guns. They're in serious need of work - but there seems to be a focus on fixing those (from third-party publishers and such), so I'll hold my complaints till we see what happens.</p><p></p><p></p><p>In spite of my arguments... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>I agree</p></blockquote><p></p>
[QUOTE="Shewolf, post: 1294928, member: 4619"] I won't even touch the gunplay issue... of course, there's been some tweaking to those rules since we started Americanarchy that make it a little less foolish...(I love houserules) Personally, I don't see non-lethal damage as a shortcoming. Like most systems - especially those that are rushed out to meet deadlines - a few tweaks and "common sense" alterations are necessary. But "why try?" Hmmm... let's see - maybe to avoid accidentally killing the target, thus having to face the cops coming down on the characters for murder... or maybe the characters just aren't that interested in killing people. Just because the player and GM know that the blow won't cause damage - what makes the character have any idea how resilient his opponent will be? Personally (and this is one of the "common sense" rulings in my game), 13 points of damage... lethal - it takes you down 13 points. Non-lethal - while it doesn't do any "damage," the target stumbles and is disoriented for the round. Again, I won't touch the vehicles... for the same reason as the guns. They're in serious need of work - but there seems to be a focus on fixing those (from third-party publishers and such), so I'll hold my complaints till we see what happens. In spite of my arguments... ;) I agree [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is modern?
Top