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How is Old School not at least related to nostalgia?
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<blockquote data-quote="TheAuldGrump" data-source="post: 4898436" data-attributes="member: 6957"><p>This about sums it up for me.</p><p></p><p>I am old enough to be 'Old School' (or 'Auld Schoole' for that matter), but I prefer more complex scenarios and more complex rules systems. I like mysteries, politics, and decision trees.</p><p></p><p>One of my former players, less than 20 years old (now, less than 15 when he was in my game), runs Dungeon Crawl Classics, and seems to prefer the more old school adventures within a fairly old school series. He likes the players going into the dungeon, facing possible death and certain injury, and having them figure out puzzles, kill monsters, and grab the treasure before heading to the next room.</p><p></p><p>Both of us have fun running our games, but he prefers a more direct approach than I do. For neither of us is 'nostalgia' a driving force.</p><p></p><p>Both of us are using the 3.X rules architecture, but our games are very different. His is old school, and mine is not. I am old enough to wax nostalgic about the nineteen seventies, he was born in the nineties. And his dungeon mastering war stories sound very much like the ones I have from when I was younger than he is now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 4898436, member: 6957"] This about sums it up for me. I am old enough to be 'Old School' (or 'Auld Schoole' for that matter), but I prefer more complex scenarios and more complex rules systems. I like mysteries, politics, and decision trees. One of my former players, less than 20 years old (now, less than 15 when he was in my game), runs Dungeon Crawl Classics, and seems to prefer the more old school adventures within a fairly old school series. He likes the players going into the dungeon, facing possible death and certain injury, and having them figure out puzzles, kill monsters, and grab the treasure before heading to the next room. Both of us have fun running our games, but he prefers a more direct approach than I do. For neither of us is 'nostalgia' a driving force. Both of us are using the 3.X rules architecture, but our games are very different. His is old school, and mine is not. I am old enough to wax nostalgic about the nineteen seventies, he was born in the nineties. And his dungeon mastering war stories sound very much like the ones I have from when I was younger than he is now. :) The Auld Grump [/QUOTE]
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How is Old School not at least related to nostalgia?
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