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How is Old School not at least related to nostalgia?
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<blockquote data-quote="S'mon" data-source="post: 4900388" data-attributes="member: 463"><p>Hmm. I think here (and elsewhere) you mix reasonable points up with stuff that doesn't work.</p><p></p><p>For instance, it's not the case that every culture has a myth of the Golden Age. The Romans, did very strongly. But the Golden Age concept in eg Ovid 's Metamorphoses is not at all a 'Fall', there's no hard-break. Instead there's a gradual transition into Silver and Iron ages as Man becomes meaner and nastier.</p><p></p><p>Then you have the Greek Prometheus myth - *there* is a hard-break, Prometheus' winning of fire from Mt Olympus. But this is not a Fall, it's clearly Progress, and presented as such.</p><p></p><p>I'm familiar with Norse mythology and there's no discernable Golden Age, though there is something of a "time when the gods walked among us" which you also see in other cultures.</p><p></p><p>In any case, these myths may well be about the transition from hunter-gatherer to agricultural society, not internal psychological development. </p><p></p><p>Puberty floods you with hormones; in boys it puts the sex drive into overdrive. But it's not this hard break from the past, Innocent Child to Sinful Adolescent. I find those kind of ideas pretty yucky - a view which you seem to share later in the post above.</p><p></p><p>Again, re Sense of Wonder: as Umbran said, we don't initially play to recapture SoW. Whether as a child <strong>or teenager</strong>, the SoW is pretty effortless. As we get older, the brain-paths slowly harden, and it may become harder to experience SoW. We <strong>may </strong>then be seeking to recapture it. But we're not playing D&D to be 10 years old again. We may be playing to be 18 years old again, or 21, if that was when we had our best, most fondly remembered games. But unless your first and strongest RPG experiences happened to be right before puberty, <strong>puberty has nothing to do with it</strong>.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4900388, member: 463"] Hmm. I think here (and elsewhere) you mix reasonable points up with stuff that doesn't work. For instance, it's not the case that every culture has a myth of the Golden Age. The Romans, did very strongly. But the Golden Age concept in eg Ovid 's Metamorphoses is not at all a 'Fall', there's no hard-break. Instead there's a gradual transition into Silver and Iron ages as Man becomes meaner and nastier. Then you have the Greek Prometheus myth - *there* is a hard-break, Prometheus' winning of fire from Mt Olympus. But this is not a Fall, it's clearly Progress, and presented as such. I'm familiar with Norse mythology and there's no discernable Golden Age, though there is something of a "time when the gods walked among us" which you also see in other cultures. In any case, these myths may well be about the transition from hunter-gatherer to agricultural society, not internal psychological development. Puberty floods you with hormones; in boys it puts the sex drive into overdrive. But it's not this hard break from the past, Innocent Child to Sinful Adolescent. I find those kind of ideas pretty yucky - a view which you seem to share later in the post above. Again, re Sense of Wonder: as Umbran said, we don't initially play to recapture SoW. Whether as a child [B]or teenager[/B], the SoW is pretty effortless. As we get older, the brain-paths slowly harden, and it may become harder to experience SoW. We [B]may [/B]then be seeking to recapture it. But we're not playing D&D to be 10 years old again. We may be playing to be 18 years old again, or 21, if that was when we had our best, most fondly remembered games. But unless your first and strongest RPG experiences happened to be right before puberty, [B]puberty has nothing to do with it[/B]. [/QUOTE]
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How is Old School not at least related to nostalgia?
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