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How is Palladium doing?
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<blockquote data-quote="Donovan Morningfire" data-source="post: 3480610" data-attributes="member: 39532"><p>Agreed, at least based on what I'm hearing and seeing in my area.</p><p></p><p>Don't get me wrong, RIFTS was a good idea, and I had fun playing Robotech back in the day (even though the games only lasted a few sessions before we got formally introduced to Champions/HERO). But the system is clunky, and combat is even more convoluted and clunky than D&D 3.x</p><p></p><p>Maybe back in the 80's and 90's that was fine, and it certainly may please the old-school fans. But new playes, ones that don't have many years of gaming experience, are scared off by how non-intuitive the system is. They'd much rather have a game system that they don't have to learn several different resolution mechanics to play. That's the big strength of the d20 system, in that the core mechanic for everything is d20 roll + modifiers.</p><p></p><p>WotC may very well be testing a super-streamlined d20 ruleset with Saga Edition of Star Wars. And while there may be a percentage of the market that prefers a game that requires a lot of number-crunching in characer creation and complicated task resolution rules, they are a shrinking as such gamers get older and invariably get jobs and start families.</p><p></p><p>This isn't meant to be an attack at Palladium in any way, shape or form. Just one old-time gamer's perspective based on what he's seen and heard. To an extent, I commend Palladium for not jumping on the d20 bandwagon like a lot of already existing RPG publishers did.</p><p></p><p>Problem is, their in-house system is, as Ottergame put it, in dire need of a tune-up to stay competitive. The days of gamers with money to burn on books they use strictly for fluff and background are past, and more and more gamers would rather buy a book with crunch material they can use with minimal (if any) modification. Palladium may have put out some great source material under the RIFTS label, but to a lot of people that utilize d20, it might as well not exist.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 3480610, member: 39532"] Agreed, at least based on what I'm hearing and seeing in my area. Don't get me wrong, RIFTS was a good idea, and I had fun playing Robotech back in the day (even though the games only lasted a few sessions before we got formally introduced to Champions/HERO). But the system is clunky, and combat is even more convoluted and clunky than D&D 3.x Maybe back in the 80's and 90's that was fine, and it certainly may please the old-school fans. But new playes, ones that don't have many years of gaming experience, are scared off by how non-intuitive the system is. They'd much rather have a game system that they don't have to learn several different resolution mechanics to play. That's the big strength of the d20 system, in that the core mechanic for everything is d20 roll + modifiers. WotC may very well be testing a super-streamlined d20 ruleset with Saga Edition of Star Wars. And while there may be a percentage of the market that prefers a game that requires a lot of number-crunching in characer creation and complicated task resolution rules, they are a shrinking as such gamers get older and invariably get jobs and start families. This isn't meant to be an attack at Palladium in any way, shape or form. Just one old-time gamer's perspective based on what he's seen and heard. To an extent, I commend Palladium for not jumping on the d20 bandwagon like a lot of already existing RPG publishers did. Problem is, their in-house system is, as Ottergame put it, in dire need of a tune-up to stay competitive. The days of gamers with money to burn on books they use strictly for fluff and background are past, and more and more gamers would rather buy a book with crunch material they can use with minimal (if any) modification. Palladium may have put out some great source material under the RIFTS label, but to a lot of people that utilize d20, it might as well not exist. [/QUOTE]
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