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<blockquote data-quote="JThursby" data-source="post: 8621552" data-attributes="member: 7025596"><p>Pathfinder 2e has become my comfort game. It's comfy for me to read lore about, theorycraft about, and easy for me to run. The prepared adventures are extensively detailed and the published content on Foundry makes setup very fast. I went through the Beginner Box on Foundry with some of my college friends to introduce them to the system, we got through it's 10+ combats in merely 2 sessions. The speed of play is <em>incredibly</em> brisk, the three-action system has done wonders for making things feel more fluid and natural. It's a truly fantastic system with an incredible amount of support.</p><p></p><p>Starfinder has sat on my shelf since I bought it. I can neither generate interest for it with my friends or even really myself. It's a bit of an awkward product that certain has some audience but it's a fraction of Pathfinder's.</p><p></p><p>[USER=42040]@Retreater[/USER] is 100% right. People get weird about what games they think sell more, it's just another facet of the Edition Wars that should be ignored.</p><p></p><p>IMO, this is partially true. The art has definitely gotten softer/brighter, and hardcore evil factions and jerkass villains get proportionally less attention than they used to. This is due in part to all the APs having ended with canonical good endings, and new threats haven't risen at the same rate old ones have been squished. It's still a comsic horror world masquerading as high fantasy though.</p><p></p><p>Abomination Vaults and Strength of Thousands are really freaking good. AV is a classic dungeon written by some of the best working adventure writers, and Strength of Thousands is the first AP to utilize the Mwangi lore content to it's fullest. The first few adventures were just...ok, which I think slowed down enthusiasm for the system for a while. But right now there's a great megadungeon and an excellent Magical School campaign that makes Strixhaven look like a sad joke. AV is getting a full Foundry release in a few weeks, I'm looking forward to running it for a few groups.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8621552, member: 7025596"] Pathfinder 2e has become my comfort game. It's comfy for me to read lore about, theorycraft about, and easy for me to run. The prepared adventures are extensively detailed and the published content on Foundry makes setup very fast. I went through the Beginner Box on Foundry with some of my college friends to introduce them to the system, we got through it's 10+ combats in merely 2 sessions. The speed of play is [I]incredibly[/I] brisk, the three-action system has done wonders for making things feel more fluid and natural. It's a truly fantastic system with an incredible amount of support. Starfinder has sat on my shelf since I bought it. I can neither generate interest for it with my friends or even really myself. It's a bit of an awkward product that certain has some audience but it's a fraction of Pathfinder's. [USER=42040]@Retreater[/USER] is 100% right. People get weird about what games they think sell more, it's just another facet of the Edition Wars that should be ignored. IMO, this is partially true. The art has definitely gotten softer/brighter, and hardcore evil factions and jerkass villains get proportionally less attention than they used to. This is due in part to all the APs having ended with canonical good endings, and new threats haven't risen at the same rate old ones have been squished. It's still a comsic horror world masquerading as high fantasy though. Abomination Vaults and Strength of Thousands are really freaking good. AV is a classic dungeon written by some of the best working adventure writers, and Strength of Thousands is the first AP to utilize the Mwangi lore content to it's fullest. The first few adventures were just...ok, which I think slowed down enthusiasm for the system for a while. But right now there's a great megadungeon and an excellent Magical School campaign that makes Strixhaven look like a sad joke. AV is getting a full Foundry release in a few weeks, I'm looking forward to running it for a few groups. [/QUOTE]
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