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<blockquote data-quote="The-Magic-Sword" data-source="post: 8721270" data-attributes="member: 6801252"><p>Wizards get an extra spell from their school, I was indeed playing my evocation wizard (the blasting Wizard), and a universalist could do it as well by simply restoring their blasting spells via the universalist version of drain bonded item. Largely I prefer the feel of the way it's balanced because a boss (especially a +3/+4) should not be something you can easily deal a massive chunk to super conveniently, so lobbing spell slots at it for incremental damage to work down a super resistant target just feels appropriate for a boss fight. It stops you from getting those awful feeling 5e wet soggy cardboard bosses where the players getting the cheap rush of a curb stomp, comes at the expense of a less fun boss fight.</p><p></p><p>I think a skilled wizard who wants to use offensive magic fills their top two slots with damage spells, and then uses the lower ones for utility / conditions at any given time depending on what they actually want to do. So having, say, 3 Third Level Magic Missiles, and 3 4th level Lightning Bolts prepared, at the level where those are your highest slots, feels entirely appropriate to me, with my utility coming from level 1 and 2 slots at that point.</p><p></p><p>Staves and Wands are your bread and butter magic items, they help you keep up with longer adventuring days if you see yourself doing so, so right at level 7 when you get your 4th level spell slots, you actually have 7 rounds of full blasting effectiveness you can use (Evocation or Universalist) 9 if you happen to be a spell blender (I was!) and willing to lose the lower level slots. </p><p></p><p>When you account for your ability to still be useful with even a level 1 slot casting fear or something, even before magic items, feats, and etc you have enough juice in the tank to do a small handful of encounters at full tilt, which I think is the use case of most tables, not exceeding four fights. You can of course do more if you have to, and all of those things I left out can buy you rounds of effectiveness to add to that.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8721270, member: 6801252"] Wizards get an extra spell from their school, I was indeed playing my evocation wizard (the blasting Wizard), and a universalist could do it as well by simply restoring their blasting spells via the universalist version of drain bonded item. Largely I prefer the feel of the way it's balanced because a boss (especially a +3/+4) should not be something you can easily deal a massive chunk to super conveniently, so lobbing spell slots at it for incremental damage to work down a super resistant target just feels appropriate for a boss fight. It stops you from getting those awful feeling 5e wet soggy cardboard bosses where the players getting the cheap rush of a curb stomp, comes at the expense of a less fun boss fight. I think a skilled wizard who wants to use offensive magic fills their top two slots with damage spells, and then uses the lower ones for utility / conditions at any given time depending on what they actually want to do. So having, say, 3 Third Level Magic Missiles, and 3 4th level Lightning Bolts prepared, at the level where those are your highest slots, feels entirely appropriate to me, with my utility coming from level 1 and 2 slots at that point. Staves and Wands are your bread and butter magic items, they help you keep up with longer adventuring days if you see yourself doing so, so right at level 7 when you get your 4th level spell slots, you actually have 7 rounds of full blasting effectiveness you can use (Evocation or Universalist) 9 if you happen to be a spell blender (I was!) and willing to lose the lower level slots. When you account for your ability to still be useful with even a level 1 slot casting fear or something, even before magic items, feats, and etc you have enough juice in the tank to do a small handful of encounters at full tilt, which I think is the use case of most tables, not exceeding four fights. You can of course do more if you have to, and all of those things I left out can buy you rounds of effectiveness to add to that. [/QUOTE]
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