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<blockquote data-quote="Staffan" data-source="post: 8721478" data-attributes="member: 907"><p>I see the point there, but I think "expend a limited resource on single-target damage" should do more than "expend a limited resource on AOE damage".</p><p></p><p>And if that feels bad for the martials, I'm all for giving them limited resources to do cool things too.</p><p></p><p>My GMing experience has been mostly with Extinction Curse, which in the first two volumes and first eight levels had 6-7 dungeons (depending on whether you count the levels in the underground Aroden temple as one or two dungeons – you're supposed to level up after the first level, so I'll count it as two) each with 10+ encounters, three of which are strongly urged to be done in a single run.</p><p></p><p>I think part of my issue is that Pathfinder 2 has gone for exclusively "tall" boss fights. Boss-type creatures are bosses because numbers big. This is unlike 4e with "wide" bosses: defenses and attack bonuses in about the same range as regular monsters, but more hit points, better action economy (e.g. strong reactions, interrupts, cleaves/AOEs), and so on. This is something I miss. I sometimes hear Pathfinder designers talk about this as a feature: The same 3rd level ogre stat block can make for a boss encounter at level 1, and act as a minion at level 5, and that's cool because it lets the PCs feel how much more powerful they are. I see that point, but I think it's more important to have satisfying boss fights <strong>now</strong> rather than being able to compare fights across levels.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8721478, member: 907"] I see the point there, but I think "expend a limited resource on single-target damage" should do more than "expend a limited resource on AOE damage". And if that feels bad for the martials, I'm all for giving them limited resources to do cool things too. My GMing experience has been mostly with Extinction Curse, which in the first two volumes and first eight levels had 6-7 dungeons (depending on whether you count the levels in the underground Aroden temple as one or two dungeons – you're supposed to level up after the first level, so I'll count it as two) each with 10+ encounters, three of which are strongly urged to be done in a single run. I think part of my issue is that Pathfinder 2 has gone for exclusively "tall" boss fights. Boss-type creatures are bosses because numbers big. This is unlike 4e with "wide" bosses: defenses and attack bonuses in about the same range as regular monsters, but more hit points, better action economy (e.g. strong reactions, interrupts, cleaves/AOEs), and so on. This is something I miss. I sometimes hear Pathfinder designers talk about this as a feature: The same 3rd level ogre stat block can make for a boss encounter at level 1, and act as a minion at level 5, and that's cool because it lets the PCs feel how much more powerful they are. I see that point, but I think it's more important to have satisfying boss fights [B]now[/B] rather than being able to compare fights across levels. [/QUOTE]
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