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<blockquote data-quote="ReshiIRE" data-source="post: 8725020" data-attributes="member: 7031231"><p>That is nuts. I have not played or ran Pathfinder 2e yet (I would love to!), but from all the stuff I have read online and from reading the DMM and encounter builder, +3 encounters should be pretty rare. Like, what, maybe at teh end of a major plot point? Or as a huge, might have to run away challenge? Something that would happen more likely in the back half of the levels, as a challenge?</p><p></p><p>If I were to run the game, I would mostly be operating with +1s with lesser support most of the time, with +2 for bigger moments, with +3s being end of storyline or major, major things... and what, <em>maybe</em> a +4 as the campaign closer / "please, for the love of god, DON'T FIGHT THIS!!" type encounter?</p><p></p><p>That doesn't even make the game easier but IMO would just suit the experiences and what people expect more.</p><p></p><p>That, and I'd probably run mostly low and moderate encounters, some trivial for a laugh, with severesonly for big moments and extremes as the final boss. It just feels to me how the game <em>should</em> be ran to get that mixture of tactical stuff without feeling like you're playing a video game on hard mode without saves.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8725020, member: 7031231"] That is nuts. I have not played or ran Pathfinder 2e yet (I would love to!), but from all the stuff I have read online and from reading the DMM and encounter builder, +3 encounters should be pretty rare. Like, what, maybe at teh end of a major plot point? Or as a huge, might have to run away challenge? Something that would happen more likely in the back half of the levels, as a challenge? If I were to run the game, I would mostly be operating with +1s with lesser support most of the time, with +2 for bigger moments, with +3s being end of storyline or major, major things... and what, [I]maybe[/I] a +4 as the campaign closer / "please, for the love of god, DON'T FIGHT THIS!!" type encounter? That doesn't even make the game easier but IMO would just suit the experiences and what people expect more. That, and I'd probably run mostly low and moderate encounters, some trivial for a laugh, with severesonly for big moments and extremes as the final boss. It just feels to me how the game [I]should[/I] be ran to get that mixture of tactical stuff without feeling like you're playing a video game on hard mode without saves. [/QUOTE]
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