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<blockquote data-quote="Retreater" data-source="post: 8725115" data-attributes="member: 42040"><p>Yeah, but that is following the design of the official Adventure Path. The one [USER=90374]@payn[/USER] is referencing is Abomination Vaults, which was supposedly after Paizo got their "encounter math figured out" - but it was still very difficult. Other official paths I ran (Age of Ages & Extinction Curse) were downright sadistic. </p><p>And I understand wanting thrilling and challenging combats - but not around every corner!</p><p>I did an encounter breakdown for the first book of Extinction Curse to share with my group (shortly after they rebelled from the system).</p><ul> <li data-xf-list-type="ul"><strong>Trivial encounters: </strong>1 of 49 (around 1%) </li> <li data-xf-list-type="ul"><strong>Low encounters: </strong>11 of 49 (around 22%)</li> <li data-xf-list-type="ul"><strong>Moderate encounters: </strong>28.5 of 49 (around 58%) [the "0.5" is because one encounter can be considered Moderate or Severe depending on factors.]</li> <li data-xf-list-type="ul"><strong>Severe encounters:</strong> 8.5 of 49 (around 17%) [the "0.5" is because one encounter can be considered Moderate or Severe depending on factors.]</li> </ul><p>So that means that 58% of the fights are pretty darned hard and can get scary. But that 17% severe you'd better be ready. Many times they hit you with no warning, and that's when it's exhausting as a player. </p><p>Unless Paizo has significantly changed how they design official adventures, I can say they are inappropriate for the challenges I like to present.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8725115, member: 42040"] Yeah, but that is following the design of the official Adventure Path. The one [USER=90374]@payn[/USER] is referencing is Abomination Vaults, which was supposedly after Paizo got their "encounter math figured out" - but it was still very difficult. Other official paths I ran (Age of Ages & Extinction Curse) were downright sadistic. And I understand wanting thrilling and challenging combats - but not around every corner! I did an encounter breakdown for the first book of Extinction Curse to share with my group (shortly after they rebelled from the system). [LIST] [*][B]Trivial encounters: [/B]1 of 49 (around 1%) [*][B]Low encounters: [/B]11 of 49 (around 22%) [*][B]Moderate encounters: [/B]28.5 of 49 (around 58%) [the "0.5" is because one encounter can be considered Moderate or Severe depending on factors.] [*][B]Severe encounters:[/B] 8.5 of 49 (around 17%) [the "0.5" is because one encounter can be considered Moderate or Severe depending on factors.] [/LIST] So that means that 58% of the fights are pretty darned hard and can get scary. But that 17% severe you'd better be ready. Many times they hit you with no warning, and that's when it's exhausting as a player. Unless Paizo has significantly changed how they design official adventures, I can say they are inappropriate for the challenges I like to present. [/QUOTE]
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