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<blockquote data-quote="payn" data-source="post: 8725648" data-attributes="member: 90374"><p>I think we are in an entirely different dynamic here in 2022, than in say 2012. 4E and PF1 were neck and neck. You could pretty much find a game for either easily in most metropolitan areas, and especially online. I think 5E broke that foundation a bit and got the upper hand again for D&D. PF2 seems to have shattered it by breaking up the PF community. I am sure some folks wandered over from 5E, but PF2 like 4E, is a pretty tactical minded game. It provides an experience that I think is aimed at the avid TTRPG player. It lacks broad appeal (<em>note that doesn't make it a bad game</em>) so available pool of players is going to be smaller in specific markets, but likely easy to find online. </p><p></p><p>One thing I will say about PF2 is that the growing pains seem to come sooner than later. Folks hit those problem areas with the rule set quickly, and you either figure it out, or you go somewhere else. I am eager to see how PF2 matures because its the opposite of the typical D&D experience in that the system hides its pain points deeper and later into the game. Folks settle in and only get aggravated later as they become accustomed to the game. What will PF2 aficionados talk about years from now?</p></blockquote><p></p>
[QUOTE="payn, post: 8725648, member: 90374"] I think we are in an entirely different dynamic here in 2022, than in say 2012. 4E and PF1 were neck and neck. You could pretty much find a game for either easily in most metropolitan areas, and especially online. I think 5E broke that foundation a bit and got the upper hand again for D&D. PF2 seems to have shattered it by breaking up the PF community. I am sure some folks wandered over from 5E, but PF2 like 4E, is a pretty tactical minded game. It provides an experience that I think is aimed at the avid TTRPG player. It lacks broad appeal ([I]note that doesn't make it a bad game[/I]) so available pool of players is going to be smaller in specific markets, but likely easy to find online. One thing I will say about PF2 is that the growing pains seem to come sooner than later. Folks hit those problem areas with the rule set quickly, and you either figure it out, or you go somewhere else. I am eager to see how PF2 matures because its the opposite of the typical D&D experience in that the system hides its pain points deeper and later into the game. Folks settle in and only get aggravated later as they become accustomed to the game. What will PF2 aficionados talk about years from now? [/QUOTE]
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