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<blockquote data-quote="Thomas Shey" data-source="post: 8725976" data-attributes="member: 7026617"><p>I know I harp on this, but I'm going to repeat something I'm fairly certain of: initial adventure writers for new editions of games in the D&D sphere are always "fighting the last war"; by which I mean they're subconsciously (or maybe sometimes not) designing adventures the way they would have for the prior edition, and unless the changes in mechanics are pretty minor that just doesn't work. But I've seen it with early D&D3 adventures, early D&D4 adventures, and early PF2e adventures now (basically, AoA was written by people who'd gotten used to CR being kind of a joke at upper level because you could bake a cake in character generation and development to make them much more powerful than CR assumed. You really, really can't do that with PF2e (and that's a sticking point with some people)).</p><p></p><p></p><p></p><p>Well, besides a lot of lesser issues, as I reference above, one of the things that becomes abundantly clear with playing PF2e is that you have actually engage with the game in a somewhat focused way for it to work for you if used at the difficulty levels described. That was not always (or frankly, at higher levels, usually) true with D&D 3e or PF1e and it actively puts some people off. Its one of those things that there's no real splitting the difference possible.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8725976, member: 7026617"] I know I harp on this, but I'm going to repeat something I'm fairly certain of: initial adventure writers for new editions of games in the D&D sphere are always "fighting the last war"; by which I mean they're subconsciously (or maybe sometimes not) designing adventures the way they would have for the prior edition, and unless the changes in mechanics are pretty minor that just doesn't work. But I've seen it with early D&D3 adventures, early D&D4 adventures, and early PF2e adventures now (basically, AoA was written by people who'd gotten used to CR being kind of a joke at upper level because you could bake a cake in character generation and development to make them much more powerful than CR assumed. You really, really can't do that with PF2e (and that's a sticking point with some people)). Well, besides a lot of lesser issues, as I reference above, one of the things that becomes abundantly clear with playing PF2e is that you have actually engage with the game in a somewhat focused way for it to work for you if used at the difficulty levels described. That was not always (or frankly, at higher levels, usually) true with D&D 3e or PF1e and it actively puts some people off. Its one of those things that there's no real splitting the difference possible. [/QUOTE]
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