Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How is Pathfinder doing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 8726132" data-attributes="member: 42040"><p>My issue is that you basically have to be "on your game" for 58% of the encounters and "exceed expectations" for 17% of the encounters (using the encounter math from the first volume of Extinction Curse). That's a full 75% of 49 encounters where there's a real chance of character death (if not TPKs) ... in the first volume of the second Adventure Path Paizo published. </p><p>I don't know about your groups, but I think this level of engagement for 75% of all fights is a superhuman task. People forget synergies, make bad decisions (sometimes "in character"), aren't 100% focused because of exhaustion/work/family/etc., are new players unfamiliar with best practices, etc. </p><p>The lack of wiggle room is perplexing. If you don't play perfectly, your party is likely going to die in 17% of the encounters. In the first volume of the Adventure Path, where it's expected new players are learning how to play with their new characters. </p><p>If you're a game designer, do you know where you should put Severe encounters? You should put one in an area that is telegraphed in advance and easily avoided. Then you put one at the climactic encounter of the volume, again telegraphed way in advance with the party able to get important tactical information. </p><p>So I'm saying the proper rate should be 4% (2 out of 49) Severe encounters in the first volume of an AP - and that's even higher than the rate they used with Trivial encounters (which was 1% in the adventure but should probably be 4% or higher).</p><p>When you have so many encounters (many of them unimportant), why do you want such a high rate of Severe?</p></blockquote><p></p>
[QUOTE="Retreater, post: 8726132, member: 42040"] My issue is that you basically have to be "on your game" for 58% of the encounters and "exceed expectations" for 17% of the encounters (using the encounter math from the first volume of Extinction Curse). That's a full 75% of 49 encounters where there's a real chance of character death (if not TPKs) ... in the first volume of the second Adventure Path Paizo published. I don't know about your groups, but I think this level of engagement for 75% of all fights is a superhuman task. People forget synergies, make bad decisions (sometimes "in character"), aren't 100% focused because of exhaustion/work/family/etc., are new players unfamiliar with best practices, etc. The lack of wiggle room is perplexing. If you don't play perfectly, your party is likely going to die in 17% of the encounters. In the first volume of the Adventure Path, where it's expected new players are learning how to play with their new characters. If you're a game designer, do you know where you should put Severe encounters? You should put one in an area that is telegraphed in advance and easily avoided. Then you put one at the climactic encounter of the volume, again telegraphed way in advance with the party able to get important tactical information. So I'm saying the proper rate should be 4% (2 out of 49) Severe encounters in the first volume of an AP - and that's even higher than the rate they used with Trivial encounters (which was 1% in the adventure but should probably be 4% or higher). When you have so many encounters (many of them unimportant), why do you want such a high rate of Severe? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How is Pathfinder doing?
Top