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<blockquote data-quote="Thomas Shey" data-source="post: 8728846" data-attributes="member: 7026617"><p>I can see the argument, though 13th Age is a little--minimalist?--in some ways for the effect to be as visible there. You're correct, of course, that similar problems lead to similar solutions.</p><p></p><p></p><p></p><p>Yeah. I'll tell the truth: I'm not a massive fan of the way 4e and post D&D games treat NPCs and PCs as different as they do; I come from games like RQ and others where that's just not a thing, and it feels kind of weird and artificial to me.</p><p></p><p>But having run 3.5 D&D up through 14th level, I can't say I don't <em>understand</em> it; in addition to making CR a joke (though it wasn't the only reason; having so much ability to bake a cake on a PC didn't help) it made higher level opponents of some types almost impossible to run (because there were so many moving parts).</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Well, its entirely possible in a few cases it was "In 4e we addressed this in this fashion, and I still haven't seen a better solution so far, so maybe we at least want to inform what we do on it." I wasn't a big fan of 4e, but to not say it did some things right would be a--take.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8728846, member: 7026617"] I can see the argument, though 13th Age is a little--minimalist?--in some ways for the effect to be as visible there. You're correct, of course, that similar problems lead to similar solutions. Yeah. I'll tell the truth: I'm not a massive fan of the way 4e and post D&D games treat NPCs and PCs as different as they do; I come from games like RQ and others where that's just not a thing, and it feels kind of weird and artificial to me. But having run 3.5 D&D up through 14th level, I can't say I don't [I]understand[/I] it; in addition to making CR a joke (though it wasn't the only reason; having so much ability to bake a cake on a PC didn't help) it made higher level opponents of some types almost impossible to run (because there were so many moving parts). Well, its entirely possible in a few cases it was "In 4e we addressed this in this fashion, and I still haven't seen a better solution so far, so maybe we at least want to inform what we do on it." I wasn't a big fan of 4e, but to not say it did some things right would be a--take. [/QUOTE]
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