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<blockquote data-quote="Justice and Rule" data-source="post: 8729399" data-attributes="member: 6778210"><p>See, I liked the first three (Tieflings, Dragonborn, Warlocks), even if their implementation could be considered flawed. I absolutely <em>love </em>Dragonborn and they are (even after the new Dragon book) still a fairly dull race. Warlocks are a great example of trying to find a new design, but 5E's weird "We're not going to give things out of hand, you gotta pick automatic choices" kind of design where every Warlock should have Eldritch Blast but they make it take up one of your cantrips.</p><p></p><p>Even limited-used martial abilities aren't necessarily bad, but they implemented them terribly. The Monk is probably their best version, but the problem is that they decided if you wanted to do anything it'd have to cost a resource, you don't get nearly enough, and you can't regain them back in battle. Matt Mercer importing the Grit mechanic for the Gunslinger from PF is something they should do with all those classes, as it encourages people to use the cool stuff as long as you get stuff done. Though I do agree it'd be nice for martials in general to have a few cool at-will gimmicks in general; when I was looking at redoing Monk classes, I felt like each Monk subclass should get one of the ki actions to do for free to really give more a style feel.</p><p></p><p>The thing is that PF2 just came along and did it better in just about every instance.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8729399, member: 6778210"] See, I liked the first three (Tieflings, Dragonborn, Warlocks), even if their implementation could be considered flawed. I absolutely [I]love [/I]Dragonborn and they are (even after the new Dragon book) still a fairly dull race. Warlocks are a great example of trying to find a new design, but 5E's weird "We're not going to give things out of hand, you gotta pick automatic choices" kind of design where every Warlock should have Eldritch Blast but they make it take up one of your cantrips. Even limited-used martial abilities aren't necessarily bad, but they implemented them terribly. The Monk is probably their best version, but the problem is that they decided if you wanted to do anything it'd have to cost a resource, you don't get nearly enough, and you can't regain them back in battle. Matt Mercer importing the Grit mechanic for the Gunslinger from PF is something they should do with all those classes, as it encourages people to use the cool stuff as long as you get stuff done. Though I do agree it'd be nice for martials in general to have a few cool at-will gimmicks in general; when I was looking at redoing Monk classes, I felt like each Monk subclass should get one of the ki actions to do for free to really give more a style feel. The thing is that PF2 just came along and did it better in just about every instance. [/QUOTE]
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