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*Pathfinder & Starfinder
How is PF2E prep and GMing?
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<blockquote data-quote="CapnZapp" data-source="post: 8005074" data-attributes="member: 12731"><p>PF2 gives easy access to essentially-free out-of-combat healing powers (free as in not costing spell slots or money), so you need to be aware that given 20 (or 40 or 80) minutes, everybody is back at full hp. Your fighters can hack through <em>dozens</em> of encounters in a single day without having any reason to stop!</p><p><em><span style="font-size: 12px">Do note, you still need to select these abilities, meaning that it is possible to create a party without any such abilities.</span></em></p><p></p><p>I get the definite impression official adventures are written with this in mind, i.e. that each encounter pretty much assumes healed-up heroes. So there it's pretty much a non-issue.</p><p></p><p>If you run your own campaign, you can of course switch this up. Just be aware that the "attrition" approach to combat (where the question isn't so much "will we survive" but "will we survive without expending finite healing powers") will require you to read up on (and restrict) the many and varied EFOOCHPs. Unless of course you go with the old chestnut <em>time-pressure</em> (which might get old quick, given that you only need minutes, not hours or days, to recuperate).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8005074, member: 12731"] PF2 gives easy access to essentially-free out-of-combat healing powers (free as in not costing spell slots or money), so you need to be aware that given 20 (or 40 or 80) minutes, everybody is back at full hp. Your fighters can hack through [I]dozens[/I] of encounters in a single day without having any reason to stop! [I][SIZE=3]Do note, you still need to select these abilities, meaning that it is possible to create a party without any such abilities.[/SIZE][/I] I get the definite impression official adventures are written with this in mind, i.e. that each encounter pretty much assumes healed-up heroes. So there it's pretty much a non-issue. If you run your own campaign, you can of course switch this up. Just be aware that the "attrition" approach to combat (where the question isn't so much "will we survive" but "will we survive without expending finite healing powers") will require you to read up on (and restrict) the many and varied EFOOCHPs. Unless of course you go with the old chestnut [I]time-pressure[/I] (which might get old quick, given that you only need minutes, not hours or days, to recuperate). [/QUOTE]
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How is PF2E prep and GMing?
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