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General Tabletop Discussion
*Pathfinder & Starfinder
How is PF2E prep and GMing?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 8005309" data-attributes="member: 6701872"><p>Attrition still exists, and is still an important consideration - it's just not treated the way it is in other similar systems.</p><p></p><p>There are still resources on daily limits, and the things which can keep you going 'indefinitely' always cost time and often also involve chance, so every party will at some point reach the point when they'd be better off calling it a day rather than pressing on .</p><p></p><p>The difference is that an encounter being "appropriately challenging" isn't based on a particular assumed degree of attrition. By which I mean where one system might tell the GM a party should be able to handle 4 encounters of a particular difficulty before needing to rest because each of those should use up around 25% of available resources, and thus expects that you're going to have that many encounters on the days that are meant to matter so the difficulty overall "feels right" - PF2 sets up encounters so that they are challenging even if you are at full resources, yet surmountable even if you don't have limited resources left to burn.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 8005309, member: 6701872"] Attrition still exists, and is still an important consideration - it's just not treated the way it is in other similar systems. There are still resources on daily limits, and the things which can keep you going 'indefinitely' always cost time and often also involve chance, so every party will at some point reach the point when they'd be better off calling it a day rather than pressing on . The difference is that an encounter being "appropriately challenging" isn't based on a particular assumed degree of attrition. By which I mean where one system might tell the GM a party should be able to handle 4 encounters of a particular difficulty before needing to rest because each of those should use up around 25% of available resources, and thus expects that you're going to have that many encounters on the days that are meant to matter so the difficulty overall "feels right" - PF2 sets up encounters so that they are challenging even if you are at full resources, yet surmountable even if you don't have limited resources left to burn. [/QUOTE]
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How is PF2E prep and GMing?
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