Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How is PF2E prep and GMing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 8005339" data-attributes="member: 5834"><p>1. Prep Time: The monsters work at nearly all levels with appropriate challenges. So you can pull something out of the bestiary or run a PF2 module as written if the PC level is right and party size about right. The only modification I've made for a 6 person party is occasionally increasing hit points for BBEGs by 25% per party member above 4. There has been no need increase the offense or defense of monsters in PF2 against appropriate level enemies.</p><p></p><p>Generally speaking enemies of about the same level of the party along with minions two or three levels lower can be a good challenge. A BBEG 2 to 3 levels above the party is an effective enemy with or without minions.</p><p></p><p>2. GMing: Monsters hit hard and can take a PC from max to zero in a round or two requiring combat healing. Hazards can be dangerous and have good explanations for how they work often including alternate methods of disarming them.</p><p></p><p>Main difficulty for you as a GM of new players is all the rules. There are a lot of little niggling rules like handedness, what actions can be used to do what, out of combat healing with medicine, dying and wounded conditions, lots of little weapon rules, magic changes like incapacitation trait and four different levels of saving throw for each spell usually, and a lot of little rules to remember.</p><p></p><p>I suggest running it the best you can to start and keep it as simple as possible for your players. Then read and work in rules as you learn them. No use trying to follow every little rule while you learn the new system or worrying about missing a few. Game still works fine if you miss or write out a few rules. Combats are still dangerous if you don't specifically get changing hands right or forget an action rule or learn you need expert perception to spot a hazard rather than just trained. Learn as you go and GM to keep the game flow feeling natural and fun. The more you play the more you'll remember the rules and can decide which ones you want to press and which ones you don't want to worry about.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8005339, member: 5834"] 1. Prep Time: The monsters work at nearly all levels with appropriate challenges. So you can pull something out of the bestiary or run a PF2 module as written if the PC level is right and party size about right. The only modification I've made for a 6 person party is occasionally increasing hit points for BBEGs by 25% per party member above 4. There has been no need increase the offense or defense of monsters in PF2 against appropriate level enemies. Generally speaking enemies of about the same level of the party along with minions two or three levels lower can be a good challenge. A BBEG 2 to 3 levels above the party is an effective enemy with or without minions. 2. GMing: Monsters hit hard and can take a PC from max to zero in a round or two requiring combat healing. Hazards can be dangerous and have good explanations for how they work often including alternate methods of disarming them. Main difficulty for you as a GM of new players is all the rules. There are a lot of little niggling rules like handedness, what actions can be used to do what, out of combat healing with medicine, dying and wounded conditions, lots of little weapon rules, magic changes like incapacitation trait and four different levels of saving throw for each spell usually, and a lot of little rules to remember. I suggest running it the best you can to start and keep it as simple as possible for your players. Then read and work in rules as you learn them. No use trying to follow every little rule while you learn the new system or worrying about missing a few. Game still works fine if you miss or write out a few rules. Combats are still dangerous if you don't specifically get changing hands right or forget an action rule or learn you need expert perception to spot a hazard rather than just trained. Learn as you go and GM to keep the game flow feeling natural and fun. The more you play the more you'll remember the rules and can decide which ones you want to press and which ones you don't want to worry about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How is PF2E prep and GMing?
Top