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How is PF2E prep and GMing?
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<blockquote data-quote="Celtavian" data-source="post: 8005349" data-attributes="member: 5834"><p>On healing in PF2. Out of combat healing is basically a rest and patch up period. In general it is assumed you will go into a series of encounters with full hit points and each encounter or series of encounters is capable of reducing you to zero with multiple levels of dying or wounded. This will often happen every encounter. Getting levels of wounded or dying is more a measure of how severely hurt you are than low hit points. Hit points above 0 generally feel like you're getting worn down or bruised/nicked up, while a knocked to dying or wounded 1 to 3 feels more like you're receiving mortal wounds that are building up to kill you.</p><p></p><p>Not sure how others think about hit points, that seems to how it works in PF2. No more negative hit points. The dying and wounded condition show how close to death you are and you will get hit real hard and can have your hit points taken down real fast in this edition. Out of combat healing to get up between encounters is very important and should not be overlooked as each group should not only have at least a little combat healing, but also a good medic meaning character highly trained in medicine with medicine skill feats. The medicine skill with skill feats has replaced the Cure Light wounds wands, scrolls, and potions. Now between combat the team medic will get everyone ready to fight in the next battle much like medics do in a military or similar type of team.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8005349, member: 5834"] On healing in PF2. Out of combat healing is basically a rest and patch up period. In general it is assumed you will go into a series of encounters with full hit points and each encounter or series of encounters is capable of reducing you to zero with multiple levels of dying or wounded. This will often happen every encounter. Getting levels of wounded or dying is more a measure of how severely hurt you are than low hit points. Hit points above 0 generally feel like you're getting worn down or bruised/nicked up, while a knocked to dying or wounded 1 to 3 feels more like you're receiving mortal wounds that are building up to kill you. Not sure how others think about hit points, that seems to how it works in PF2. No more negative hit points. The dying and wounded condition show how close to death you are and you will get hit real hard and can have your hit points taken down real fast in this edition. Out of combat healing to get up between encounters is very important and should not be overlooked as each group should not only have at least a little combat healing, but also a good medic meaning character highly trained in medicine with medicine skill feats. The medicine skill with skill feats has replaced the Cure Light wounds wands, scrolls, and potions. Now between combat the team medic will get everyone ready to fight in the next battle much like medics do in a military or similar type of team. [/QUOTE]
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