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How is PF2E prep and GMing?
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<blockquote data-quote="Celtavian" data-source="post: 8006838" data-attributes="member: 5834"><p>I'm not much understanding your viewpoint as I don't recall hit point attrition being an issue for about 20 plus years now in D&D games. Can you provide examples in PF1 or 5E of an attrition style of play that doesn't use resource attrition like spell slots, combat healing, and daily abilities more than hit points past the low levels? Or are you primarily talking about low level play where a party runs out of resources much sooner?</p><p></p><p>I'm playing Extinction Curse right now. We've had to take quite a few days off after getting wasted by the encounters in that game due to resource attrition, specifically combat healing. You're making it sound as though your players are trouncing through Extinction Curse with Medicine like it's nothing. I'm not sure how they 're doing that given some of the encounters are very, very dangerous, especially so if you don't have the right means to counter them.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8006838, member: 5834"] I'm not much understanding your viewpoint as I don't recall hit point attrition being an issue for about 20 plus years now in D&D games. Can you provide examples in PF1 or 5E of an attrition style of play that doesn't use resource attrition like spell slots, combat healing, and daily abilities more than hit points past the low levels? Or are you primarily talking about low level play where a party runs out of resources much sooner? I'm playing Extinction Curse right now. We've had to take quite a few days off after getting wasted by the encounters in that game due to resource attrition, specifically combat healing. You're making it sound as though your players are trouncing through Extinction Curse with Medicine like it's nothing. I'm not sure how they 're doing that given some of the encounters are very, very dangerous, especially so if you don't have the right means to counter them. [/QUOTE]
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How is PF2E prep and GMing?
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