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How is PF2E prep and GMing?
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<blockquote data-quote="Celtavian" data-source="post: 8006843" data-attributes="member: 5834"><p>Definitely zone it into levels. It's like other versions of D&D contrary to some of what you're hearing. You can create a sandbox like <em>Keep on the Borderlands</em>, the original classic sandbox. Even in that early version of the game, you still didn't want your level 1 players running into the owlbear or evil priest area too early. There is some small chance they'd survive, but not likely. It's similar in PF2 within a given level range.</p><p></p><p>5E Bounded Accuracy did make it so orcs at least can do some damage to a high level party, but I never saw 5E characters challenged by kobolds or orcs out of the book unless the DM did some white room math of a thousand orcs standing at the perfect distance in an open area firing bows at a party after beating them on initiative. And PF2 runs much like other versions of the game save with greater balance. I think you'll have an easier time making single hex encounters feel more challenging than in nearly every other version of D&D in the past 20 years. Your party shouldn't die I hope, but there is a chance of it.</p><p></p><p>Even now I'm reading a purple worm encounter in an AP I'm running and wondering if this single monster is going to kill my party. I've never seen a Purple Worm this tough. I hope he doesn't eat someone and carry them off somewhere to die. On paper this Purple Worm looks insanely tough. We'll see how it goes. That's how it can be in a hex if the monster has some tough abilities.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8006843, member: 5834"] Definitely zone it into levels. It's like other versions of D&D contrary to some of what you're hearing. You can create a sandbox like [I]Keep on the Borderlands[/I], the original classic sandbox. Even in that early version of the game, you still didn't want your level 1 players running into the owlbear or evil priest area too early. There is some small chance they'd survive, but not likely. It's similar in PF2 within a given level range. 5E Bounded Accuracy did make it so orcs at least can do some damage to a high level party, but I never saw 5E characters challenged by kobolds or orcs out of the book unless the DM did some white room math of a thousand orcs standing at the perfect distance in an open area firing bows at a party after beating them on initiative. And PF2 runs much like other versions of the game save with greater balance. I think you'll have an easier time making single hex encounters feel more challenging than in nearly every other version of D&D in the past 20 years. Your party shouldn't die I hope, but there is a chance of it. Even now I'm reading a purple worm encounter in an AP I'm running and wondering if this single monster is going to kill my party. I've never seen a Purple Worm this tough. I hope he doesn't eat someone and carry them off somewhere to die. On paper this Purple Worm looks insanely tough. We'll see how it goes. That's how it can be in a hex if the monster has some tough abilities. [/QUOTE]
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