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How is Shadowrun 4.0?
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<blockquote data-quote="Chaldfont" data-source="post: 2535869" data-attributes="member: 1472"><p>I was one of the lucky ones at Gencon. I got in there Friday morning right as the vendor hall opened up and nabbed a copy.</p><p></p><p>I haven't played SR since 1st edition so I don't really know what they did with the rules in between. Still, I really like the fixed TN and lack of extraneous Dice Pools (though that term is used for all Tests now). It looks like it will be the type of game where you can play a session without cracking the book--which I desire greatly now that I DM a D&D game with 13th level PCs.</p><p></p><p>As far as balance, I can't say without playing it. Like in any point-buy system I am sure there are countless ways to game the system to get a munchkin PC--but GM approval fixes that pretty easily.</p><p></p><p>Can't wait to run an SR game now.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 2535869, member: 1472"] I was one of the lucky ones at Gencon. I got in there Friday morning right as the vendor hall opened up and nabbed a copy. I haven't played SR since 1st edition so I don't really know what they did with the rules in between. Still, I really like the fixed TN and lack of extraneous Dice Pools (though that term is used for all Tests now). It looks like it will be the type of game where you can play a session without cracking the book--which I desire greatly now that I DM a D&D game with 13th level PCs. As far as balance, I can't say without playing it. Like in any point-buy system I am sure there are countless ways to game the system to get a munchkin PC--but GM approval fixes that pretty easily. Can't wait to run an SR game now. [/QUOTE]
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