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How is the 4e essentials Slayer??
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<blockquote data-quote="MwaO" data-source="post: 6906583" data-attributes="member: 12749"><p>A level 10 MM3 standard has 104 hp. A level 20 standard has 184 hp. A level 30 standard 264 hp. A level 10 PC Striker should kill that MM3 level 10 standard on average just as fast as the level 20 kills the level 20 and the level 30 kills the level 30.</p><p></p><p>4e assumes that Strikers get 4 standard action attacks off, ~3 hit and thereby kill the creature. Have 4 strikers in your party being attacked by 4 at-level monsters? The combat should end by round 5 regardless of level. You should likely typically fight 4 combats in a 5 encounter day. This has a number of interesting outcomes by 7th:</p><p>You'll get 2 APs to spend and 2 daily powers in a given day. Those you use to make up the unexpected miss.</p><p>You have 3 encounter powers and an at-will - i.e. if you use either an AP or a daily in every combat, you use a different power every round. At 11th, this transitions to you don't typically use at-wills except basic attacks.</p><p></p><p>Here's the problem - if damage doesn't increase quickly enough, then combat turns into a slog. Damage increases too quickly, then you get into weird optimization as players optimize number of attacks over doing interesting things.</p><p></p><p>4e baseline works. Most Striker PCs have some sort of option that allows them to do 2 damage rolls a round for 3-4 rounds and damage increases at about the right speed. There was a problem with to-hit(missing the extra +1/2/3 to hit) that Versatile Expertise fixed though they should have just given a bonus to hit/defenses at levels 5/15/25. Default Ranger actually works near-perfectly - simple to use, no big damage problems.</p><p></p><p>4e optimization has the problem that damage increases too quickly with more than 2 damage rolls a round. That's a problem. Plus they get higher than 75% to-hit, so that's also a problem.</p><p></p><p>4e Essentials Strikers have the problem that over 4 standard action attacks, yes, at level 10, they likely do about 35 damage per hit, killing the level 10. But they don't do anywhere near 61 or 88 damage at level 20/30. Scout pulls this off because they're modeling the Ranger, but the other ones don't.</p><p></p><p>That's the problem with Essentials Strikers. It isn't usually a problem in a typical game, because WotC wrote off Paragon/Epic in Essentials as too hard to do given Next, but do the classes work as original designers intended? No.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6906583, member: 12749"] A level 10 MM3 standard has 104 hp. A level 20 standard has 184 hp. A level 30 standard 264 hp. A level 10 PC Striker should kill that MM3 level 10 standard on average just as fast as the level 20 kills the level 20 and the level 30 kills the level 30. 4e assumes that Strikers get 4 standard action attacks off, ~3 hit and thereby kill the creature. Have 4 strikers in your party being attacked by 4 at-level monsters? The combat should end by round 5 regardless of level. You should likely typically fight 4 combats in a 5 encounter day. This has a number of interesting outcomes by 7th: You'll get 2 APs to spend and 2 daily powers in a given day. Those you use to make up the unexpected miss. You have 3 encounter powers and an at-will - i.e. if you use either an AP or a daily in every combat, you use a different power every round. At 11th, this transitions to you don't typically use at-wills except basic attacks. Here's the problem - if damage doesn't increase quickly enough, then combat turns into a slog. Damage increases too quickly, then you get into weird optimization as players optimize number of attacks over doing interesting things. 4e baseline works. Most Striker PCs have some sort of option that allows them to do 2 damage rolls a round for 3-4 rounds and damage increases at about the right speed. There was a problem with to-hit(missing the extra +1/2/3 to hit) that Versatile Expertise fixed though they should have just given a bonus to hit/defenses at levels 5/15/25. Default Ranger actually works near-perfectly - simple to use, no big damage problems. 4e optimization has the problem that damage increases too quickly with more than 2 damage rolls a round. That's a problem. Plus they get higher than 75% to-hit, so that's also a problem. 4e Essentials Strikers have the problem that over 4 standard action attacks, yes, at level 10, they likely do about 35 damage per hit, killing the level 10. But they don't do anywhere near 61 or 88 damage at level 20/30. Scout pulls this off because they're modeling the Ranger, but the other ones don't. That's the problem with Essentials Strikers. It isn't usually a problem in a typical game, because WotC wrote off Paragon/Epic in Essentials as too hard to do given Next, but do the classes work as original designers intended? No. [/QUOTE]
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How is the 4e essentials Slayer??
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