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How is the Cleric in Actual Play?
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<blockquote data-quote="ClaytonCross" data-source="post: 7646482" data-attributes="member: 6880599"><p>lol, My GM switch Identify back out for Shield because the felt it was more appropriate and he doesn't use Identify spell in his games because he thinks curses are silly and you can already identify magic items on a short rest. While it does give me ridiculous AC defense my 20AC +2 shield of faith, +5 shield spell for 27 at level 1, it does not help me for save spells so AoEs still mean my high health and Dwarven Fortitude are needed and because I have high AC he holds nothing back. We were fighting an umber hulk (a CR5 monster) as a level 4 party. It wrecked the group with its +8 to hit modifier and 9-14 damage. However, I took the blunt of the attacks (as a tank should) and we beat it dispite not having the lvl 5 jump in damage. We did have one guy drop to 0... the same guy 5 times! but uses of healing potions + mage hand and healing word managed to prevent him from failing 3 death saves but he got exhaustion from falling so much. It was a hard fight above our level but with my (also Hill Dwarf) Cleric tanking a TON OF DAMAGE by blocking and self healing we did kill it. Not disappointed with my Cleric Tank at all. I also look forward to Getting Resistance to Fire damage at level 6 which will help with some AoE damage but I am looking at getting a Luckstone, ring of protection, and cloak of protection as they will help my saves all around and I don't believe in AC over kill as a tank, lol.</p><p></p><p>… More so because the Umberhulk came close to dropping me at one point but shield saved me and Dodge + Dwarven resistance got me back on my feat.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7646482, member: 6880599"] lol, My GM switch Identify back out for Shield because the felt it was more appropriate and he doesn't use Identify spell in his games because he thinks curses are silly and you can already identify magic items on a short rest. While it does give me ridiculous AC defense my 20AC +2 shield of faith, +5 shield spell for 27 at level 1, it does not help me for save spells so AoEs still mean my high health and Dwarven Fortitude are needed and because I have high AC he holds nothing back. We were fighting an umber hulk (a CR5 monster) as a level 4 party. It wrecked the group with its +8 to hit modifier and 9-14 damage. However, I took the blunt of the attacks (as a tank should) and we beat it dispite not having the lvl 5 jump in damage. We did have one guy drop to 0... the same guy 5 times! but uses of healing potions + mage hand and healing word managed to prevent him from failing 3 death saves but he got exhaustion from falling so much. It was a hard fight above our level but with my (also Hill Dwarf) Cleric tanking a TON OF DAMAGE by blocking and self healing we did kill it. Not disappointed with my Cleric Tank at all. I also look forward to Getting Resistance to Fire damage at level 6 which will help with some AoE damage but I am looking at getting a Luckstone, ring of protection, and cloak of protection as they will help my saves all around and I don't believe in AC over kill as a tank, lol. … More so because the Umberhulk came close to dropping me at one point but shield saved me and Dodge + Dwarven resistance got me back on my feat. [/QUOTE]
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