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How is the Cleric in Actual Play?
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<blockquote data-quote="Blue" data-source="post: 7787170" data-attributes="member: 20564"><p>5e characters really are hard to keep down. And Revivify basically puts the player-penalty for an unlucky death to be the same player penalty as being knocked out until the end of a combat. In-character penalty is higher - 3rd level slot, 300gp of diamonds, but that's not (usually) an unreachable issue.</p><p></p><p>I enjoy when the DM is tough - gives more of a sense of accomplishment. When a DM does 2-3 encounters per day without really pushing hard on any of them there is no fear of death, it robs the encounter of tension. I still enjoy working towards character and campaign goals, good RP, developing relationships with NPCs, figuring out plots and the like - it can still be an enjoyable campaign with regularly easy battles. But with combat taking up so much clock time in a session, rolling dice for a foregone conclusion is time that could be spent in a more exciting way.</p></blockquote><p></p>
[QUOTE="Blue, post: 7787170, member: 20564"] 5e characters really are hard to keep down. And Revivify basically puts the player-penalty for an unlucky death to be the same player penalty as being knocked out until the end of a combat. In-character penalty is higher - 3rd level slot, 300gp of diamonds, but that's not (usually) an unreachable issue. I enjoy when the DM is tough - gives more of a sense of accomplishment. When a DM does 2-3 encounters per day without really pushing hard on any of them there is no fear of death, it robs the encounter of tension. I still enjoy working towards character and campaign goals, good RP, developing relationships with NPCs, figuring out plots and the like - it can still be an enjoyable campaign with regularly easy battles. But with combat taking up so much clock time in a session, rolling dice for a foregone conclusion is time that could be spent in a more exciting way. [/QUOTE]
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How is the Cleric in Actual Play?
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