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How is the Cleric in Actual Play?
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<blockquote data-quote="CapnZapp" data-source="post: 7788918" data-attributes="member: 12731"><p>Sorry, that's just not practical.</p><p></p><p>I'm sure you can play D&D as "fantasy f*cking vietnam" and spend hours on a gnoll scenario.</p><p></p><p>But if you run encounters normally, Spirit Guardians single-handedly shuts down any regular monster with less than twice the spell's damage.</p><p></p><p>Sure you can dreg up an exception, but most MM critters have poor ranged attacks and poor mobility.</p><p></p><p>So doing so doesn't change the main point.</p><p></p><p>What I want to know is instead why you spend such energy in trying to resist this message.</p><p></p><p>Why make so much fuss a out it, going to great lengths "proving" kobolds can annoy players?</p><p></p><p>Why not simply accept that dragged out fights with petty foes that try to prolong the encounter aren't fun, aren't how the game is expected to play out, and that the devs have included a spell that basically means the bounded accuracy claim is null and void?</p><p></p><p>Does this mean you're playing your game badwrongfun?</p><p></p><p>No. It just means your ability to turn a 15 minute encounter with kobolds into a hours-long exercise in frustration isn't worth bragging about.</p><p></p><p>Read an official module. Study how it structures encounters. Then ponder whether your own game in any way resembles the way most people are playing.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7788918, member: 12731"] Sorry, that's just not practical. I'm sure you can play D&D as "fantasy f*cking vietnam" and spend hours on a gnoll scenario. But if you run encounters normally, Spirit Guardians single-handedly shuts down any regular monster with less than twice the spell's damage. Sure you can dreg up an exception, but most MM critters have poor ranged attacks and poor mobility. So doing so doesn't change the main point. What I want to know is instead why you spend such energy in trying to resist this message. Why make so much fuss a out it, going to great lengths "proving" kobolds can annoy players? Why not simply accept that dragged out fights with petty foes that try to prolong the encounter aren't fun, aren't how the game is expected to play out, and that the devs have included a spell that basically means the bounded accuracy claim is null and void? Does this mean you're playing your game badwrongfun? No. It just means your ability to turn a 15 minute encounter with kobolds into a hours-long exercise in frustration isn't worth bragging about. Read an official module. Study how it structures encounters. Then ponder whether your own game in any way resembles the way most people are playing. [/QUOTE]
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