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General Tabletop Discussion
*Dungeons & Dragons
How is the Cleric in Actual Play?
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<blockquote data-quote="Oofta" data-source="post: 7789195" data-attributes="member: 6801845"><p>Why are the monsters running into the zone of doom? Either attack PCs that aren't adjacent to the cleric or just retreat for 10 minutes. But even a CR 1/2 gnoll is going to last (on average) a round or two. Plenty of time to force some concentration checks.</p><p></p><p>As far as a kobold encounter ... not every encounter has to be kill every thing that moves. Personally I try to throw a wide variety of encounters with different goals. Sometimes it's kill everything, sometimes it's get out of the kobold infested caves alive.</p><p></p><p>As far as large numbers, I use mob rules from chapter 8 of the DMG. If a monster is truly no threat, we'll hand-wave combat and narrate what's happening potentially with input from the PCs if it adds to the game.</p><p></p><p>Fighting monsters of just about any relative CR can become a boring slog, whether they're significantly lower than your level or it's a boss monster. If you can't come up with engaging combats for a specific type of monster don't use them. That doesn't mean the that "the bounded accuracy claim is null and void". It might mean you're just not very good at running that type of combat.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7789195, member: 6801845"] Why are the monsters running into the zone of doom? Either attack PCs that aren't adjacent to the cleric or just retreat for 10 minutes. But even a CR 1/2 gnoll is going to last (on average) a round or two. Plenty of time to force some concentration checks. As far as a kobold encounter ... not every encounter has to be kill every thing that moves. Personally I try to throw a wide variety of encounters with different goals. Sometimes it's kill everything, sometimes it's get out of the kobold infested caves alive. As far as large numbers, I use mob rules from chapter 8 of the DMG. If a monster is truly no threat, we'll hand-wave combat and narrate what's happening potentially with input from the PCs if it adds to the game. Fighting monsters of just about any relative CR can become a boring slog, whether they're significantly lower than your level or it's a boss monster. If you can't come up with engaging combats for a specific type of monster don't use them. That doesn't mean the that "the bounded accuracy claim is null and void". It might mean you're just not very good at running that type of combat. [/QUOTE]
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How is the Cleric in Actual Play?
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