Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How is the Cleric in Actual Play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7789536" data-attributes="member: 12731"><p>What it means is, there are a certain subset of DMs including you two who forgive the devs for much anything with the general argument you the DM can fix it, often specifically referring to the monster's INT score.</p><p></p><p>I don't buy that argument.</p><p></p><p>Most DM's don't consider it a solution to draw out fights to extremes, and they're not willing to wrack their brains, just to overcome deficiencies in stat blocks.</p><p></p><p>For you guys, there's no weakness in a stat block you're ready to pin on the devs, if you can spend hours treating it as an interesting challenge to be overcome. I would not have had any problem with that if you hadn't argued as if every DM is ready to make that investment.</p><p></p><p>Over in the real world, though, I have news for you: either the monster works right out the box for it's pre-planned purpose, or I get to criticize the devs for their weak mushy monster stat-up skills.</p><p></p><p>It is by now completely evident that monsters in the Monster Manual simply weren't written with all the goodies available in the PHB in mind. That is, they're mostly sad sacks of HP; every ability with the potential to challenge the players being written off because they could also make the players lose, and we can't have that.</p><p></p><p>What I refuse to do, is to stay silent with the dismissive argument "you're just not spending enough time and effort on playing the monsters smart"</p><p></p><p>Not only is that blaming the DM, it is letting WotC off the hook.</p><p></p><p>I will not have it.</p><p></p><p>I know for a fact monsters work much better in both 3E and now PF2. Your argument, that it's the DM not working hard enough, is easily trashed, when you try a game where devs actually make their homework and actually try providing monsters with abilities that interact with those of the heroes: confounding them, negating them, or forcing the heroes to use alternative strategies.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7789536, member: 12731"] What it means is, there are a certain subset of DMs including you two who forgive the devs for much anything with the general argument you the DM can fix it, often specifically referring to the monster's INT score. I don't buy that argument. Most DM's don't consider it a solution to draw out fights to extremes, and they're not willing to wrack their brains, just to overcome deficiencies in stat blocks. For you guys, there's no weakness in a stat block you're ready to pin on the devs, if you can spend hours treating it as an interesting challenge to be overcome. I would not have had any problem with that if you hadn't argued as if every DM is ready to make that investment. Over in the real world, though, I have news for you: either the monster works right out the box for it's pre-planned purpose, or I get to criticize the devs for their weak mushy monster stat-up skills. It is by now completely evident that monsters in the Monster Manual simply weren't written with all the goodies available in the PHB in mind. That is, they're mostly sad sacks of HP; every ability with the potential to challenge the players being written off because they could also make the players lose, and we can't have that. What I refuse to do, is to stay silent with the dismissive argument "you're just not spending enough time and effort on playing the monsters smart" Not only is that blaming the DM, it is letting WotC off the hook. I will not have it. I know for a fact monsters work much better in both 3E and now PF2. Your argument, that it's the DM not working hard enough, is easily trashed, when you try a game where devs actually make their homework and actually try providing monsters with abilities that interact with those of the heroes: confounding them, negating them, or forcing the heroes to use alternative strategies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How is the Cleric in Actual Play?
Top