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How is the warlock not overpowered?
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<blockquote data-quote="Zaruthustran" data-source="post: 3479928" data-attributes="member: 1457"><p>Easy there, Tiger. I'm of the mind that the DM's job is to, by collaborating with the players, provide a fun experience for all involved. That means players should be given opportunities to use their character's geewhiz powers more often than not. I regret the tangent.</p><p></p><p>Back on topic: all I'm saying is that normally a Wizard or other X/day user will expend X by the end of the day, and be able to recover and have X available the next day.</p><p></p><p>If a Warlock is in a party with X/day characters, and those characters are tapped out (in other words, they're without their powers/unable to meaningfully contribute) then a normal party in normal circumstances will camp. They'll do what it takes so that the x/day character can contribute, and--more importantly--the player of the x/day character can have fun. </p><p></p><p>That process negates the Warlock's key advantage of unlimited uses. If the party is just going to camp whenever the other casters are out of spells, then his schtick is wasted.</p><p></p><p>-z</p><p></p><p>PS: of course certain adventures prevent camping, etc. etc. Again, the point is that the warlock really shines in a party that doesn't have characters with x/day powers.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3479928, member: 1457"] Easy there, Tiger. I'm of the mind that the DM's job is to, by collaborating with the players, provide a fun experience for all involved. That means players should be given opportunities to use their character's geewhiz powers more often than not. I regret the tangent. Back on topic: all I'm saying is that normally a Wizard or other X/day user will expend X by the end of the day, and be able to recover and have X available the next day. If a Warlock is in a party with X/day characters, and those characters are tapped out (in other words, they're without their powers/unable to meaningfully contribute) then a normal party in normal circumstances will camp. They'll do what it takes so that the x/day character can contribute, and--more importantly--the player of the x/day character can have fun. That process negates the Warlock's key advantage of unlimited uses. If the party is just going to camp whenever the other casters are out of spells, then his schtick is wasted. -z PS: of course certain adventures prevent camping, etc. etc. Again, the point is that the warlock really shines in a party that doesn't have characters with x/day powers. [/QUOTE]
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