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How Is There Still PCGen?
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<blockquote data-quote="Uller" data-source="post: 282634" data-attributes="member: 413"><p>Well...if WotC/Hasbro believes it infringes on intellectual material, I think they _must_ close PCGen. Why? Because if you choose to not to protect intellectual material, it is my understanding that you can't later choose to do so. If they allow PCGen to "steal" material, then later try to prevent someone else from usinging it, they won't be able to. I'm no copy right lawyer, though...</p><p></p><p>Anyway...I'm guessing that they aren't actually stealing material. They either have permission or the fact that they don't give any real information allows them to get by. For instance, I just created a Star Wars character with PCGen...I never bought the book. But there is no way my group and I could actually USE the character without having access to the book. The GM has the book and when I showed up to the game, I had to learn what all the skills and feats I picked actually meant...</p></blockquote><p></p>
[QUOTE="Uller, post: 282634, member: 413"] Well...if WotC/Hasbro believes it infringes on intellectual material, I think they _must_ close PCGen. Why? Because if you choose to not to protect intellectual material, it is my understanding that you can't later choose to do so. If they allow PCGen to "steal" material, then later try to prevent someone else from usinging it, they won't be able to. I'm no copy right lawyer, though... Anyway...I'm guessing that they aren't actually stealing material. They either have permission or the fact that they don't give any real information allows them to get by. For instance, I just created a Star Wars character with PCGen...I never bought the book. But there is no way my group and I could actually USE the character without having access to the book. The GM has the book and when I showed up to the game, I had to learn what all the skills and feats I picked actually meant... [/QUOTE]
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