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HOW is this an OGC decleration?
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<blockquote data-quote="Yair" data-source="post: 2806926" data-attributes="member: 10913"><p>No. I believe there is a world of difference. I believe that the game mechanics are concepts, methods, and procedures and as such cannot be copyrighted and cannot fall under copyright law and be protected by the OGL or any other copyright-based license. You'd need a patent-based license for that, and I am not sure if even that would apply.</p><p>I believe the language used to express the game mechanics is copyrightable, and hence protected by copyright law and the OGL. I also believe that when Using (captial so as to signify I mean the OGL's definition) OGC the language used to express OGC-based mechanics must itself be OGC.*</p><p>I'm not sure how we got to this point, as I was just attempting to follow up your own instructions as to what is OGC in the product. Even if we disagree on what you <em>should</em> write, I have no intention of violating your intetion of what you released as OGC. You said</p><p></p><p>Mark said</p><p></p><p>It seemed to me that by affirming Mark's statements and providing those places that aren't game mechanics in your view, you were saying that all the other places were game mechanics and your intention in your OGC declaration was to release them as OGC.</p><p>If I misunderstood, I apologize. I am sorry for being dense, but I'm really am just trying to understand what it is you intended to be released as OGC under your decleration. I am not trying to be inflammatory or somethng, but the more we talk, the less it becomes clear to me.</p><p></p><p>*Edit: Not just mechanics, any text derived from OGC should be OGC, but I'm sticking to mechanics here as that's what you asked.</p></blockquote><p></p>
[QUOTE="Yair, post: 2806926, member: 10913"] No. I believe there is a world of difference. I believe that the game mechanics are concepts, methods, and procedures and as such cannot be copyrighted and cannot fall under copyright law and be protected by the OGL or any other copyright-based license. You'd need a patent-based license for that, and I am not sure if even that would apply. I believe the language used to express the game mechanics is copyrightable, and hence protected by copyright law and the OGL. I also believe that when Using (captial so as to signify I mean the OGL's definition) OGC the language used to express OGC-based mechanics must itself be OGC.* I'm not sure how we got to this point, as I was just attempting to follow up your own instructions as to what is OGC in the product. Even if we disagree on what you [i]should[/i] write, I have no intention of violating your intetion of what you released as OGC. You said Mark said It seemed to me that by affirming Mark's statements and providing those places that aren't game mechanics in your view, you were saying that all the other places were game mechanics and your intention in your OGC declaration was to release them as OGC. If I misunderstood, I apologize. I am sorry for being dense, but I'm really am just trying to understand what it is you intended to be released as OGC under your decleration. I am not trying to be inflammatory or somethng, but the more we talk, the less it becomes clear to me. *Edit: Not just mechanics, any text derived from OGC should be OGC, but I'm sticking to mechanics here as that's what you asked. [/QUOTE]
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