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How is this for a 7th or 8th "man" for a party?
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<blockquote data-quote="phoffman" data-source="post: 5566388" data-attributes="member: 77498"><p>My opinion is not to introduce a DM PC if your going to be switching DMs now and then. When the time comes to switch just switch introduce your character to the group, and put the other PC into "the bottle" [Genie Reference, or Iron Flask]</p><p></p><p>Everyone suspends disbelief and you move on with the game after switching PCs.</p><p></p><p>When the time comes for you to DM again, you put your PC "into the bottle" and the other player resumes with his character. My suggestion is to level up players out of play to equal the party in terms of power as well.</p><p></p><p>*`*`*`*`*`*`*`*`*</p><p></p><p>For me as a DM 6 players is a lot. And currently I am running a campaign with 5 players and in their party they have 4 henchmen. This can lead to really long combats. (Thankfully the henchmen aren't usually brought into combat situations) This is another reason to try and not have DM controlled PCs, as a DMs we have many items on our plates and NPCs plus a PC to control can cause things to slow down by a few minutes a round.</p><p></p><p>From my experience as PC parties get larger the best way to challenge them is not by higher level critters, but by more critters. Also I have found that the recommended method to building encounters in the book tends to lead to weak encounters. You will have to feel this out depending on your players.</p><p></p><p>As a DM that is going to be switching to a PC later in the campaign you have an advantage that others might not have. You will know the Players strengths and weaknesses by the time you get to play your PC. And this should put you in a better position to integrate with the party. I would hold off on making my PC until its time to give up the DM reigns.</p></blockquote><p></p>
[QUOTE="phoffman, post: 5566388, member: 77498"] My opinion is not to introduce a DM PC if your going to be switching DMs now and then. When the time comes to switch just switch introduce your character to the group, and put the other PC into "the bottle" [Genie Reference, or Iron Flask] Everyone suspends disbelief and you move on with the game after switching PCs. When the time comes for you to DM again, you put your PC "into the bottle" and the other player resumes with his character. My suggestion is to level up players out of play to equal the party in terms of power as well. *`*`*`*`*`*`*`*`* For me as a DM 6 players is a lot. And currently I am running a campaign with 5 players and in their party they have 4 henchmen. This can lead to really long combats. (Thankfully the henchmen aren't usually brought into combat situations) This is another reason to try and not have DM controlled PCs, as a DMs we have many items on our plates and NPCs plus a PC to control can cause things to slow down by a few minutes a round. From my experience as PC parties get larger the best way to challenge them is not by higher level critters, but by more critters. Also I have found that the recommended method to building encounters in the book tends to lead to weak encounters. You will have to feel this out depending on your players. As a DM that is going to be switching to a PC later in the campaign you have an advantage that others might not have. You will know the Players strengths and weaknesses by the time you get to play your PC. And this should put you in a better position to integrate with the party. I would hold off on making my PC until its time to give up the DM reigns. [/QUOTE]
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How is this for a 7th or 8th "man" for a party?
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