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How is this going to work? BECMI & 3.5 & 4e players all at once?
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<blockquote data-quote="Mercurius" data-source="post: 5771716" data-attributes="member: 59082"><p>I think Crazy Jerome has it right. And let's be honest: No matter what WotC does, there is going to be a segment of folks that don't like 5E and manage to get themselves in a tizzy about <em>something. </em>I suspect with 5E it is going to be those folks that get hung up on rules minutiae and think that the "style of play" is primarily derived from mechanics, rather than <em>facilitated </em>by mechanics. As I said in another thread, for those that think Old School D&D requires saving vs. Petrification and Polymorph or rolling below ability scores for skill checks, 5E is likely to disappoint. We're not going back.</p><p></p><p>That said, it may be that 5E can somewhat simulate a mechanical game similar to older iterations of the game. I just don't see some of the more anachronistic rules being part of that (e.g. the old saving throws, THAC0, etc).</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5771716, member: 59082"] I think Crazy Jerome has it right. And let's be honest: No matter what WotC does, there is going to be a segment of folks that don't like 5E and manage to get themselves in a tizzy about [I]something. [/I]I suspect with 5E it is going to be those folks that get hung up on rules minutiae and think that the "style of play" is primarily derived from mechanics, rather than [I]facilitated [/I]by mechanics. As I said in another thread, for those that think Old School D&D requires saving vs. Petrification and Polymorph or rolling below ability scores for skill checks, 5E is likely to disappoint. We're not going back. That said, it may be that 5E can somewhat simulate a mechanical game similar to older iterations of the game. I just don't see some of the more anachronistic rules being part of that (e.g. the old saving throws, THAC0, etc). [/QUOTE]
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How is this going to work? BECMI & 3.5 & 4e players all at once?
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