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How is this going to work? BECMI & 3.5 & 4e players all at once?
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<blockquote data-quote="Jawsh" data-source="post: 5772695" data-attributes="member: 17061"><p>My problem is that if you take only the spirit of the statement, it's vacuous. It's no different from anything they've ever tried to do with any edition. </p><p></p><p>Basically what they're really saying (ie. not literally) is "we're trying to make a game that, while different from all previous editions, will appeal to some part of each of the players who like different parts of all previous editions." </p><p></p><p>So essentially, they've said nothing. It's certainly no kind of design philosophy, any more than "make good games" would be a design philosophy. </p><p></p><p>If this is all they've got for a design philosophy, then they really shouldn't be making a new edition at all. Pick any previous edition, and you can find elements that appeal to players whose preference is a different edition.</p></blockquote><p></p>
[QUOTE="Jawsh, post: 5772695, member: 17061"] My problem is that if you take only the spirit of the statement, it's vacuous. It's no different from anything they've ever tried to do with any edition. Basically what they're really saying (ie. not literally) is "we're trying to make a game that, while different from all previous editions, will appeal to some part of each of the players who like different parts of all previous editions." So essentially, they've said nothing. It's certainly no kind of design philosophy, any more than "make good games" would be a design philosophy. If this is all they've got for a design philosophy, then they really shouldn't be making a new edition at all. Pick any previous edition, and you can find elements that appeal to players whose preference is a different edition. [/QUOTE]
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How is this going to work? BECMI & 3.5 & 4e players all at once?
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