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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How is this going to work? BECMI & 3.5 & 4e players all at once?
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<blockquote data-quote="BASHMAN" data-source="post: 5782180" data-attributes="member: 8277"><p>Quite obviously, they <em>do</em> mean it literally. If people want to continue to speculate otherwise, this thread is not for you. </p><p></p><p>This thread is about speculating <em>how</em> they might be able to accomplish what Monte is talking about here.</p><p></p><p>Let's say we have 2 friends playing a fighter. Fred is playing BECMI level simple, and the Bob is using 3.5-esque feats and skills with 4.0-esque powers. </p><p></p><p>Here is what I'm afraid of: </p><p></p><p></p><p></p><p>This is what I'm getting at. There must be some sort of balancing mechanism to fix this. </p><p></p><p>In BASH! UE, I used "Hero Points" to solve a somewhat similar problem of power disparity between supers. Kid Side-Kick (22 point character) and Super Paragon (50 point character) can still have fun on the same team in the same adventure because I give Kid Side-Kick more Hero Points to balance it. I'm wondering if they did the same thing here. </p><p></p><p>Maybe Bob used up all of his "Fate Points/Bennies/Etc" at character creation, while Fred has X amount he can use per game to perform some stunts, get re-rolls, etc. </p><p></p><p>Maybe Fred's character takes less XP to level up than Bob's, or he gets more XP per session. Or maybe Fred gets better starting attributes. </p><p></p><p>But what I'm REALLY afraid of is the answer is: "Well Fred could have taken all those abilities *if he wanted them* but he didn't. </p><p></p><p>However, I'm pretty confident they do have something pretty great figured out if they're going to be making these promises so early in the game. I imagine they probably can back it up. So I'm wondering "how".</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 5782180, member: 8277"] Quite obviously, they [I]do[/I] mean it literally. If people want to continue to speculate otherwise, this thread is not for you. This thread is about speculating [I]how[/I] they might be able to accomplish what Monte is talking about here. Let's say we have 2 friends playing a fighter. Fred is playing BECMI level simple, and the Bob is using 3.5-esque feats and skills with 4.0-esque powers. Here is what I'm afraid of: This is what I'm getting at. There must be some sort of balancing mechanism to fix this. In BASH! UE, I used "Hero Points" to solve a somewhat similar problem of power disparity between supers. Kid Side-Kick (22 point character) and Super Paragon (50 point character) can still have fun on the same team in the same adventure because I give Kid Side-Kick more Hero Points to balance it. I'm wondering if they did the same thing here. Maybe Bob used up all of his "Fate Points/Bennies/Etc" at character creation, while Fred has X amount he can use per game to perform some stunts, get re-rolls, etc. Maybe Fred's character takes less XP to level up than Bob's, or he gets more XP per session. Or maybe Fred gets better starting attributes. But what I'm REALLY afraid of is the answer is: "Well Fred could have taken all those abilities *if he wanted them* but he didn't. However, I'm pretty confident they do have something pretty great figured out if they're going to be making these promises so early in the game. I imagine they probably can back it up. So I'm wondering "how". [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How is this going to work? BECMI & 3.5 & 4e players all at once?
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