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<blockquote data-quote="Ancalagon" data-source="post: 1612160" data-attributes="member: 23"><p>Hello</p><p></p><p>I have been working on something lately and I want to see if this is any good.</p><p></p><p>The adventure happens in the large trading city of Zeugma, in a pseudo-historical seting. Zeugma crosses the euphrates and is at the eastern egdge of the byzantine empire (the time period is about 1050 AD). Being on part of the silk road and other important trading route, the place is cosmopolitan. Idealy the party will be made of a mixt of foreigners and locals. Zeugma is friendly to mercenaries, (caravan guards are in high demand) but only those who are employed (ie, no free-swords runing around). This provides an insentive for the PCs to find a patron.</p><p></p><p>A merchant, Jafar Al AkMassah, does the run between Badgad and Zeugma. He is mostly honest, but has decided that his guards are not very suitable to resolve certain problems quietly. He therefore hires a group of adventures and in steps the PCs. (I'll be giving rough guidelines to the players as to what kind of PCs will fit in the campain, players who blalantly disregard this may find their PCs not hired by the merchant...). The party is given a modest salary and the proper papers.</p><p></p><p>A few days passes...</p><p></p><p>During this time, Jafar has had his cargo, a load of bolts of second-rate (at best) silk, stored in a warehouse. He is having a hard time closing a deal for their sale, or so he he will tell the PCs. In fact, hidden in the middle of each bolt is a small packet of pepper, easily worth 3-4 times the silk, and aranging the discrete sale of these is what is taking time. Jafar doesn't want anyone to know about the spice, since he's A: sort of smugling and B: it makes his cargo more tempting to thieves.</p><p></p><p>What Jafar doesn't know is that the owner of the warehouse has fallen upon hard times (gambling maybe?). He's fired most of the gards and replaced some of them with underqualified people, and while the money he has just goten from Jafar has allowed him to play his gambling debt (and not have his legs broken), he still can't make the protection payment he owes the local thieves guild. The guild has therefore tasked a few of its' members to go steal a bit of his wares to make a point, selecting relatively inexperienced men.</p><p></p><p>To make matters even worse for the warehouse owner is the fact that one of the newly hired replacement guard is in fact a low ranking member of a small group of renegate thieves. They are having some goods (dried figs) stored in the warehouse and have hidden their loot within the sacks of figs.</p><p></p><p>Jafar, who's been around for a while, realises that the warehouse is being cased out, and asks the PCs to interveen. Their directives are to take whatever action necessairy to stop the silk from being stolen, as long as it's QUIET. Of course, a subtantial bonus will be given to them if they succeed.</p><p></p><p>The PCs must therefore foil a robbery attempt by the thieve's guild (luckily for the PCs, the thieves do not report to their superiors the suden increase in activity). To make things more complicated, the renegate thief posing as a guard also notices the guild's surveilance, and reports this to his accolites. Thinking they have been found out by the guild, they make plans to grap their loot during the night and flee the city.</p><p></p><p>Coments?</p><p></p><p>Ancalagon</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 1612160, member: 23"] Hello I have been working on something lately and I want to see if this is any good. The adventure happens in the large trading city of Zeugma, in a pseudo-historical seting. Zeugma crosses the euphrates and is at the eastern egdge of the byzantine empire (the time period is about 1050 AD). Being on part of the silk road and other important trading route, the place is cosmopolitan. Idealy the party will be made of a mixt of foreigners and locals. Zeugma is friendly to mercenaries, (caravan guards are in high demand) but only those who are employed (ie, no free-swords runing around). This provides an insentive for the PCs to find a patron. A merchant, Jafar Al AkMassah, does the run between Badgad and Zeugma. He is mostly honest, but has decided that his guards are not very suitable to resolve certain problems quietly. He therefore hires a group of adventures and in steps the PCs. (I'll be giving rough guidelines to the players as to what kind of PCs will fit in the campain, players who blalantly disregard this may find their PCs not hired by the merchant...). The party is given a modest salary and the proper papers. A few days passes... During this time, Jafar has had his cargo, a load of bolts of second-rate (at best) silk, stored in a warehouse. He is having a hard time closing a deal for their sale, or so he he will tell the PCs. In fact, hidden in the middle of each bolt is a small packet of pepper, easily worth 3-4 times the silk, and aranging the discrete sale of these is what is taking time. Jafar doesn't want anyone to know about the spice, since he's A: sort of smugling and B: it makes his cargo more tempting to thieves. What Jafar doesn't know is that the owner of the warehouse has fallen upon hard times (gambling maybe?). He's fired most of the gards and replaced some of them with underqualified people, and while the money he has just goten from Jafar has allowed him to play his gambling debt (and not have his legs broken), he still can't make the protection payment he owes the local thieves guild. The guild has therefore tasked a few of its' members to go steal a bit of his wares to make a point, selecting relatively inexperienced men. To make matters even worse for the warehouse owner is the fact that one of the newly hired replacement guard is in fact a low ranking member of a small group of renegate thieves. They are having some goods (dried figs) stored in the warehouse and have hidden their loot within the sacks of figs. Jafar, who's been around for a while, realises that the warehouse is being cased out, and asks the PCs to interveen. Their directives are to take whatever action necessairy to stop the silk from being stolen, as long as it's QUIET. Of course, a subtantial bonus will be given to them if they succeed. The PCs must therefore foil a robbery attempt by the thieve's guild (luckily for the PCs, the thieves do not report to their superiors the suden increase in activity). To make things more complicated, the renegate thief posing as a guard also notices the guild's surveilance, and reports this to his accolites. Thinking they have been found out by the guild, they make plans to grap their loot during the night and flee the city. Coments? Ancalagon [/QUOTE]
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