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<blockquote data-quote="Chupacabra" data-source="post: 1612238" data-attributes="member: 17708"><p>Very nice idea. And a good way to get the PC's entangled against at least two neat and "scalable" enemies in a short amount of time. I say scalable b/c both the Thieve's guild and the Renegade guild can throw opposition at the PC's no matter what the party's power level is. If you want to hold the revenge of the Thieve's guild off until the PC's have a few (or many) levels under their belts, you can credibily do that: the guild will have both novice members (who can be a challenge at low levels) all the way up to Master and Grandmaster status (who can be foil the plans of an even more experienced party) and members in between as well. Same goes for the renegades. </p><p></p><p>Plus, especially with the Thieve's Guild, you also have an unlimited source of adversaries. No matter how many guildies they kill off, there will always be more where that came from. Recruitment goes on. </p><p></p><p>Plus, if you like, both guilds could create some additional pressure on the PC's in the future other than simply throwing knife-wielding baddies at them. For example: some merchants may refuse to deal with the PC's after they have been given a "friendly" visit from their local Theive's Guild representative. Either or both guilds could also bribe officials in the town to harass or arrest the party. You could use this official persecution as an excuse to get the PC's out of town -- a long trip to a wilderness dungeon may be just the cure to allow time to pass back in the home city, enough time for the heat to die down.</p><p></p><p>Cool setup!</p></blockquote><p></p>
[QUOTE="Chupacabra, post: 1612238, member: 17708"] Very nice idea. And a good way to get the PC's entangled against at least two neat and "scalable" enemies in a short amount of time. I say scalable b/c both the Thieve's guild and the Renegade guild can throw opposition at the PC's no matter what the party's power level is. If you want to hold the revenge of the Thieve's guild off until the PC's have a few (or many) levels under their belts, you can credibily do that: the guild will have both novice members (who can be a challenge at low levels) all the way up to Master and Grandmaster status (who can be foil the plans of an even more experienced party) and members in between as well. Same goes for the renegades. Plus, especially with the Thieve's Guild, you also have an unlimited source of adversaries. No matter how many guildies they kill off, there will always be more where that came from. Recruitment goes on. Plus, if you like, both guilds could create some additional pressure on the PC's in the future other than simply throwing knife-wielding baddies at them. For example: some merchants may refuse to deal with the PC's after they have been given a "friendly" visit from their local Theive's Guild representative. Either or both guilds could also bribe officials in the town to harass or arrest the party. You could use this official persecution as an excuse to get the PC's out of town -- a long trip to a wilderness dungeon may be just the cure to allow time to pass back in the home city, enough time for the heat to die down. Cool setup! [/QUOTE]
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