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How is this plot?
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<blockquote data-quote="random user" data-source="post: 1612264" data-attributes="member: 16581"><p>Sounds neat. Some questions, just in case they matter because your PC's might do something unexpected:</p><p></p><p>1. how does the legal system work? If they kill would-be robbers, are they going to have a bunch of red tape?</p><p></p><p>2. Similarly, what would happen if they just went to the equivalent of the police?</p><p></p><p>3. Is there a rogue in the party? Would that rogue be part of the thieves' guild? If so, would he know about the plot? Would he be able to find out about it? Would he be able to stop the theft using that angle?</p><p></p><p>4. How is the campaign going to progress if the party fails? What if they only partially succeed (like if they lose the silk but gain the figs)? (Or is this a one-shot adventure?)</p><p></p><p>5. Are these guys starting at 1st level? (If not, there are a variety of spells you may have to worry about.)</p><p></p><p>6. What exactly is the reward? It needs to be high enough that the party cares, but not high enough that they wonder why the guy doesn't just hire more guards himself. Similarly, what if the players decide that they are going to hire some temp guards, are they going to be able to find them?</p><p></p><p>Please don't think I'm nitpicking -- I think it's a great plot. I don't actually think most of these questions would come up, but I just put on my "crazy player" hat on and thought of some of the potentially unexpected things that my crazy player might do.</p></blockquote><p></p>
[QUOTE="random user, post: 1612264, member: 16581"] Sounds neat. Some questions, just in case they matter because your PC's might do something unexpected: 1. how does the legal system work? If they kill would-be robbers, are they going to have a bunch of red tape? 2. Similarly, what would happen if they just went to the equivalent of the police? 3. Is there a rogue in the party? Would that rogue be part of the thieves' guild? If so, would he know about the plot? Would he be able to find out about it? Would he be able to stop the theft using that angle? 4. How is the campaign going to progress if the party fails? What if they only partially succeed (like if they lose the silk but gain the figs)? (Or is this a one-shot adventure?) 5. Are these guys starting at 1st level? (If not, there are a variety of spells you may have to worry about.) 6. What exactly is the reward? It needs to be high enough that the party cares, but not high enough that they wonder why the guy doesn't just hire more guards himself. Similarly, what if the players decide that they are going to hire some temp guards, are they going to be able to find them? Please don't think I'm nitpicking -- I think it's a great plot. I don't actually think most of these questions would come up, but I just put on my "crazy player" hat on and thought of some of the potentially unexpected things that my crazy player might do. [/QUOTE]
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