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How is this "Tank" set up? (Knight)
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<blockquote data-quote="Skead" data-source="post: 4552743" data-attributes="member: 58884"><p>Class: <a href="http://www.wizards.com/default.asp?x=dnd/ex/20060501a&page=2" target="_blank">Knight</a> Click on "Knight for Character Page"</p><p>Level: 8</p><p>Stats:</p><p> </p><p>Str: 15 (2)</p><p>Dex: 14 (2)</p><p>Con: 20 (5)</p><p>Int: 14 (2)</p><p>Wis: 12 (1)</p><p>Cha: 20 (5)</p><p> </p><p>(Cloak of Charisma + 2, Amulet of Health + 2)</p><p> </p><p>HP: 125</p><p>(Our DM doesn't allow anything less than half of the die when rolling for HP, hence why my HP is up there)</p><p> </p><p>Gold: 28,000</p><p>Armor: 30</p><p>Armor: 10 (Full Plate + 2) Spiked </p><p>Shield: 5 (2 + 2 Enchant + 1 Shield Specialization + 1 Shield Block)</p><p>Dex: 1 (Max 2)</p><p>Size: -</p><p>Natural: + 2 (Bracers of Armor + 2)</p><p>Misc 1: +2 (Longsword of Defending + 2)</p><p>Misc 2: 0</p><p> </p><p>Feats:</p><p> </p><p>Improved Shield Bash (For AoOs?)</p><p>Shield Specialization</p><p>Mounted Combat (Knight Bonus)</p><p>Weapon Focus Longsword</p><p>Greater Fortitude (Knight Bonus)</p><p>Agile Shield Fighter</p><p> </p><p>Attack Rolls</p><p>Level 8: 8/3</p><p> </p><p>Longsword - 1d8 + 2 - 8 BAB + 2 Ability (-2 if shield bashing)</p><p>Shield Bash - 2D6 + 2 - 8 BAB + 2 Ability + 1 Enchant (-2 if shield bashing)</p><p>Longsword - 1d8 + 2 - 3 BAB + 2 Ability (-2 if shield bashing)</p><p> </p><p> </p><p>Some believe the Knight's Challenge doesn't actually provoke them into attacking you, just wanted to get the general opinion. My DM states it does because of the highlighted...</p><p> </p><p>Knight's Challenge: In battle, <strong>you use the force of your personality to challenge your enemies</strong>. You can call out a foe, <strong>shouting a challenge</strong> that boosts his confidence, or issue a general challenge that strikes fear into weak opponents and <strong>compels strong opponents to seek you out for personal combat.</strong> </p><p> </p><p> </p><p>I don't push out much damage at all, that is not really my main concern. But if there is a way to more effectively raise my avoidance or increase my damage output without cutting back on avoidance then please do explain.</p><p> </p><p>I'm very new at making "tanks" per say so I am sure the build is full of mistakes and inefficiency. I can only pick from; Players Handbook I + II, Complete Divine, Sword and Fist.</p></blockquote><p></p>
[QUOTE="Skead, post: 4552743, member: 58884"] Class: [URL="http://www.wizards.com/default.asp?x=dnd/ex/20060501a&page=2"]Knight[/URL] Click on "Knight for Character Page" Level: 8 Stats: Str: 15 (2) Dex: 14 (2) Con: 20 (5) Int: 14 (2) Wis: 12 (1) Cha: 20 (5) (Cloak of Charisma + 2, Amulet of Health + 2) HP: 125 (Our DM doesn't allow anything less than half of the die when rolling for HP, hence why my HP is up there) Gold: 28,000 Armor: 30 Armor: 10 (Full Plate + 2) Spiked Shield: 5 (2 + 2 Enchant + 1 Shield Specialization + 1 Shield Block) Dex: 1 (Max 2) Size: - Natural: + 2 (Bracers of Armor + 2) Misc 1: +2 (Longsword of Defending + 2) Misc 2: 0 Feats: Improved Shield Bash (For AoOs?) Shield Specialization Mounted Combat (Knight Bonus) Weapon Focus Longsword Greater Fortitude (Knight Bonus) Agile Shield Fighter Attack Rolls Level 8: 8/3 Longsword - 1d8 + 2 - 8 BAB + 2 Ability (-2 if shield bashing) Shield Bash - 2D6 + 2 - 8 BAB + 2 Ability + 1 Enchant (-2 if shield bashing) Longsword - 1d8 + 2 - 3 BAB + 2 Ability (-2 if shield bashing) Some believe the Knight's Challenge doesn't actually provoke them into attacking you, just wanted to get the general opinion. My DM states it does because of the highlighted... Knight's Challenge: In battle, [B]you use the force of your personality to challenge your enemies[/B]. You can call out a foe, [B]shouting a challenge[/B] that boosts his confidence, or issue a general challenge that strikes fear into weak opponents and [B]compels strong opponents to seek you out for personal combat.[/B] I don't push out much damage at all, that is not really my main concern. But if there is a way to more effectively raise my avoidance or increase my damage output without cutting back on avoidance then please do explain. I'm very new at making "tanks" per say so I am sure the build is full of mistakes and inefficiency. I can only pick from; Players Handbook I + II, Complete Divine, Sword and Fist. [/QUOTE]
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