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How is this "Tank" set up? (Knight)
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<blockquote data-quote="Skead" data-source="post: 4558056" data-attributes="member: 58884"><p>After some thought Shin Okada, you are perhaps right. Mounted combat is nothing to fully lean on for damage out put but can provide decent damage when the situation is right.</p><p></p><p>So I will go with the cheesy Animated shield, and stick with a 2 handed to close the gap between the casters and I. My question then would be, if I used a 2 handed reach (lance most likely) I obviously can't "threaten" areas adjacent to me. Is that the case if I am proficient to use a spiked shield as a weapon (and thus able to attack with in the adjacent areas?) and if so, can I have an animated shield that is spiked and still able to threaten those areas?</p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Skead, post: 4558056, member: 58884"] After some thought Shin Okada, you are perhaps right. Mounted combat is nothing to fully lean on for damage out put but can provide decent damage when the situation is right. So I will go with the cheesy Animated shield, and stick with a 2 handed to close the gap between the casters and I. My question then would be, if I used a 2 handed reach (lance most likely) I obviously can't "threaten" areas adjacent to me. Is that the case if I am proficient to use a spiked shield as a weapon (and thus able to attack with in the adjacent areas?) and if so, can I have an animated shield that is spiked and still able to threaten those areas? Thanks :) [/QUOTE]
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How is this "Tank" set up? (Knight)
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