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How is you Tales of the Valiant game going?
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 9650388" data-attributes="member: 53082"><p>Session 29 is tomorrow for our old school Temple of Elemental Evil campaign. It's been a lot of fun going back to Greyhawk, Hommlet, Nulb, Verbobonc ... old-school adventures using brand-new rules was part of how I presented it to the players and it has worked out really well. With up to 8 players we are pushing a lot of boundaries but I wouldn't call anything broken yet. My players really like the classes and magic and downtime and yes, as noted, luck is a great improvement. As the DM the new monsters are great and really enhance one of original 5E's weaker points. </p><p></p><p>It took some getting used to having a mechanist in the party as he auto-detects (or darn near auto-detects) a lot so it removes some of the fog around traps, secret doors, and magic items but we are working it out. He's not a combat monster, more of an efficiency boost for the party in and out of a fight so it's an interestingly different kind of character.</p><p></p><p>Our Bard is reminiscent of a 4E Warlord and everyone was very pleased the first time we realized it and said it out loud. </p><p></p><p>As for how to let players know to use it after the first round of combat I just tell them what the AC or DC is - they're 6th level working on 7th so I don't think it needs to be a mystery. I'm pretty open about the mechanics of a given situation or opponent as it makes the game flow faster and it encourages them to use the mechanical options they have. </p><p></p><p>So a definite home run for my group and we are looking forward to more.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 9650388, member: 53082"] Session 29 is tomorrow for our old school Temple of Elemental Evil campaign. It's been a lot of fun going back to Greyhawk, Hommlet, Nulb, Verbobonc ... old-school adventures using brand-new rules was part of how I presented it to the players and it has worked out really well. With up to 8 players we are pushing a lot of boundaries but I wouldn't call anything broken yet. My players really like the classes and magic and downtime and yes, as noted, luck is a great improvement. As the DM the new monsters are great and really enhance one of original 5E's weaker points. It took some getting used to having a mechanist in the party as he auto-detects (or darn near auto-detects) a lot so it removes some of the fog around traps, secret doors, and magic items but we are working it out. He's not a combat monster, more of an efficiency boost for the party in and out of a fight so it's an interestingly different kind of character. Our Bard is reminiscent of a 4E Warlord and everyone was very pleased the first time we realized it and said it out loud. As for how to let players know to use it after the first round of combat I just tell them what the AC or DC is - they're 6th level working on 7th so I don't think it needs to be a mystery. I'm pretty open about the mechanics of a given situation or opponent as it makes the game flow faster and it encourages them to use the mechanical options they have. So a definite home run for my group and we are looking forward to more. [/QUOTE]
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