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How is YOUR Forgotten Realms Different?
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<blockquote data-quote="Lanefan" data-source="post: 2835421" data-attributes="member: 29398"><p>I use FR as a basis for Riveria only on the most basic of levels: it provides a map, pantheon, cultures, etc., for what I haven't developed on my own, based on the 1st-Ed. box set (before all the development, highway expansion, etc.).</p><p></p><p>Pretty much everything north of Waterdeep and west of about Silverymoon I've *completely* re-done, with parallels to western North America; lots more mountains along the coast, fjords up north, that sort of thing, and a series of islands near the north coast. Luskan has become the center of a large Norse culture. Neverwinter got moved way inland but kept its name as a joke...they call it Neverwinter because it's *always* winter!...and is now about an approximation of Calgary in all ways, good and bad. And so on. I moved the Moonshaes north and east about 600 miles, in hopes they'd become relevant (I almost based the campaign there but changed my mind late in design) but it's made no difference at all.</p><p></p><p>My game needed a second Norse culture that was not near Luskan, so the Silverymoon area got redone for that.</p><p></p><p>I've kept the Anauroch desert as having it there has proven useful.</p><p></p><p>The stock FR pantheon is only worshipped when and where nothing else trumps it. The Norse follow a version of the Norse gods; Elves, Dwarves, Hobbits, and Gnomes each have their own pantheons, and so on...I long ago dreamed up a master plan for pantheons into which almost any deity or aspect can be slotted...it's just easier that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't use any of the history, or novels, or gype like that...too many details to remember, and not enough room for me to dream things up. In a twist on the need-to-know idea, I tend to run on the need-to-invent idea...if something doesn't need to be designed, don't design it. I do occasionally drop in mentions of big-name characters...the parties spend a fair bit of time in and around Waterdeep, so they've at least heard of Khelben Blackstaff, for example...but by no means are they relevant at all to the ongoing game. And the history is my own, and much different than stock FR.</p><p></p><p>I've kept the idea of the Mythal...haven't used it for much, truth be told, but it's there in reserve. </p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 2835421, member: 29398"] I use FR as a basis for Riveria only on the most basic of levels: it provides a map, pantheon, cultures, etc., for what I haven't developed on my own, based on the 1st-Ed. box set (before all the development, highway expansion, etc.). Pretty much everything north of Waterdeep and west of about Silverymoon I've *completely* re-done, with parallels to western North America; lots more mountains along the coast, fjords up north, that sort of thing, and a series of islands near the north coast. Luskan has become the center of a large Norse culture. Neverwinter got moved way inland but kept its name as a joke...they call it Neverwinter because it's *always* winter!...and is now about an approximation of Calgary in all ways, good and bad. And so on. I moved the Moonshaes north and east about 600 miles, in hopes they'd become relevant (I almost based the campaign there but changed my mind late in design) but it's made no difference at all. My game needed a second Norse culture that was not near Luskan, so the Silverymoon area got redone for that. I've kept the Anauroch desert as having it there has proven useful. The stock FR pantheon is only worshipped when and where nothing else trumps it. The Norse follow a version of the Norse gods; Elves, Dwarves, Hobbits, and Gnomes each have their own pantheons, and so on...I long ago dreamed up a master plan for pantheons into which almost any deity or aspect can be slotted...it's just easier that way. :) I don't use any of the history, or novels, or gype like that...too many details to remember, and not enough room for me to dream things up. In a twist on the need-to-know idea, I tend to run on the need-to-invent idea...if something doesn't need to be designed, don't design it. I do occasionally drop in mentions of big-name characters...the parties spend a fair bit of time in and around Waterdeep, so they've at least heard of Khelben Blackstaff, for example...but by no means are they relevant at all to the ongoing game. And the history is my own, and much different than stock FR. I've kept the idea of the Mythal...haven't used it for much, truth be told, but it's there in reserve. Lanefan [/QUOTE]
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