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How it plays vs How it feels and looks
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<blockquote data-quote="italianranma" data-source="post: 6031849" data-attributes="member: 15788"><p>In response to an earlier post about weapons. I'm in the process of making my own version of D&D Next for my own table, and one of the things I'm working on is having a lot of differentiation in weapons. You're right: there are only a few properties that you can manipulate with attack bonus, damage, crit numbers, handedness, etc. Even tweaking all those doesn't really give players a feeling that their weapons are all that different from eachother. What I've done is to borrow a concept from Guild Wars II where each weapon has it's own kinds of attacks. </p><p></p><p>In my game axes and swords deal the same damage (depending on what category they're in, 2handed or off-hand etc.) but the axes commonly cause the crippled condition (1/2 move speed) and swords can be used to perform parries or counter attacks. There's a lot more at work based on some other systems that I have in place, but I'd be happy to share via private message.</p></blockquote><p></p>
[QUOTE="italianranma, post: 6031849, member: 15788"] In response to an earlier post about weapons. I'm in the process of making my own version of D&D Next for my own table, and one of the things I'm working on is having a lot of differentiation in weapons. You're right: there are only a few properties that you can manipulate with attack bonus, damage, crit numbers, handedness, etc. Even tweaking all those doesn't really give players a feeling that their weapons are all that different from eachother. What I've done is to borrow a concept from Guild Wars II where each weapon has it's own kinds of attacks. In my game axes and swords deal the same damage (depending on what category they're in, 2handed or off-hand etc.) but the axes commonly cause the crippled condition (1/2 move speed) and swords can be used to perform parries or counter attacks. There's a lot more at work based on some other systems that I have in place, but I'd be happy to share via private message. [/QUOTE]
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