Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How It Works; Fighter Feat: Distracting Shield
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 5019347" data-attributes="member: 71571"><p>But if the enemy has already taken his attack, this could also outright cancel his attack completely. </p><p></p><p>He attacks your buddy, you push him to a square that is non-adjacent to your buddy, now the attack fails due to lack of range. He's either going to move back, or move away. Given in this case he's a meleer, this is NOT a bad situation for you.</p><p></p><p>Regardless, even if he stands there doltishly, nothing forces you from not shifting and pressing the assault.</p><p></p><p>This, of course, doesn't take into account your wizard who was just waiting for an opportunity to have all his enemies backed into a group, oh, you just threw in the straggler.</p><p></p><p>-----------------------------</p><p></p><p>Now, imagine this wasn't done during that enemy's turn. Imagine instead it's during your rogue's turn. Your rogue is slipping past, and triggers an OA from your marked foe that he wants to flank and do massive damage to. The foe now has a choice. He can either OA the rogue, and get donkey punched by you, and get thrown into a terrible position, and never actually get to hit the rogue, or he can forgo his attack against the rogue, which suits you just fine.</p><p></p><p>So, the rogue gets to risk either not being attacked, or not being attacked.</p><p></p><p>The rogue likes this.</p><p></p><p>--------------------------------</p><p></p><p></p><p></p><p>Dwarven Anvil and Hammer fighter. The shield is the Anvil. The hammer is... um... a hammer.</p><p></p><p>DWT, and the rest is cake.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5019347, member: 71571"] But if the enemy has already taken his attack, this could also outright cancel his attack completely. He attacks your buddy, you push him to a square that is non-adjacent to your buddy, now the attack fails due to lack of range. He's either going to move back, or move away. Given in this case he's a meleer, this is NOT a bad situation for you. Regardless, even if he stands there doltishly, nothing forces you from not shifting and pressing the assault. This, of course, doesn't take into account your wizard who was just waiting for an opportunity to have all his enemies backed into a group, oh, you just threw in the straggler. ----------------------------- Now, imagine this wasn't done during that enemy's turn. Imagine instead it's during your rogue's turn. Your rogue is slipping past, and triggers an OA from your marked foe that he wants to flank and do massive damage to. The foe now has a choice. He can either OA the rogue, and get donkey punched by you, and get thrown into a terrible position, and never actually get to hit the rogue, or he can forgo his attack against the rogue, which suits you just fine. So, the rogue gets to risk either not being attacked, or not being attacked. The rogue likes this. -------------------------------- Dwarven Anvil and Hammer fighter. The shield is the Anvil. The hammer is... um... a hammer. DWT, and the rest is cake. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How It Works; Fighter Feat: Distracting Shield
Top