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How lawyery do you get with Zone of Truth?
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<blockquote data-quote="Thyrwyn" data-source="post: 6531886" data-attributes="member: 12354"><p>This is a really neat spell. </p><p></p><p>The description specifically states that the subject(s) can avoid answering questions if they so choose and can be evasive. It also says that they are aware of the spell, <em>but not that the subject knows that the caster knows whether or not they have succeeded on their save</em>. Obviously, some well informed or educated subjects might know that from previous education/experience.</p><p></p><p>How evasive a creature chooses to be (or is mentally capable of being) would depend on who (and how important) they thought the caster was, how important they thought hiding the truth was, and how much they cared about hiding the truth. <strong>The subject is not compelled to tell the truth - they are compelled to not lie.</strong> There is a big difference - even in highly litigious societies.</p><p></p><p>The spell appears on the Bard, Paladin, and Cleric lists. Whether or not the "evidence" so acquired has any value to interested third parties, would depend on the culture and society involved. In a society with a strong central church, the evidence so gathered by Church Inquisitor would probably be all that would be required to pass judgement. In some societies (or courts - kingly or judicial), the word of the Court Jester might carry more weight than an army of Paladins.</p><p></p><p>But there is so much fun to be had with this spell. If your players take this spell, let them use it. It is a great way to move the story forward or set up some clever sparring. But most of the time it should work for the players - if they do their homework and think it through. Be sure to set a timer for 10 minutes when they cast the spell... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thyrwyn, post: 6531886, member: 12354"] This is a really neat spell. The description specifically states that the subject(s) can avoid answering questions if they so choose and can be evasive. It also says that they are aware of the spell, [i]but not that the subject knows that the caster knows whether or not they have succeeded on their save[/i]. Obviously, some well informed or educated subjects might know that from previous education/experience. How evasive a creature chooses to be (or is mentally capable of being) would depend on who (and how important) they thought the caster was, how important they thought hiding the truth was, and how much they cared about hiding the truth. [B]The subject is not compelled to tell the truth - they are compelled to not lie.[/B] There is a big difference - even in highly litigious societies. The spell appears on the Bard, Paladin, and Cleric lists. Whether or not the "evidence" so acquired has any value to interested third parties, would depend on the culture and society involved. In a society with a strong central church, the evidence so gathered by Church Inquisitor would probably be all that would be required to pass judgement. In some societies (or courts - kingly or judicial), the word of the Court Jester might carry more weight than an army of Paladins. But there is so much fun to be had with this spell. If your players take this spell, let them use it. It is a great way to move the story forward or set up some clever sparring. But most of the time it should work for the players - if they do their homework and think it through. Be sure to set a timer for 10 minutes when they cast the spell... :) [/QUOTE]
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