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How lawyery do you get with Zone of Truth?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6532459" data-attributes="member: 6677017"><p>My players used this to good effect in LMoP. In Cragmaw Castle they had captured Vyerith (the adventure said she'd fight to the death rather than be captured...unfortunately there isn't any rule allowing her to disallow a PC to decide to knock her out rather than kill her...). Since she was unconscious they were interrogating Klarg and Lhupo (who they had also knocked out) about the Black Spider and such. They couldn't get much out of them (since they didn't know much). They waited till morning to interrogate "the drow." She spent plenty of time throughout the night reading the surface thoughts of whoever happened to be on guard, while feigning unconsciousness.</p><p></p><p>The next morning, she was well equipped with a basic understanding of what they were trying to accomplish. When they began interrogating her (no Zone of Truth yet), she expressed (real) fear that by telling them anything she'd be killed by the Black Spider. Her plan was to get them to pay her for a fabricated story, then run back the Black Spider and tell him all about it. After negotiating the price, she concocted a story about how the druid in Thundertree (they had stopped by there just long enough to talk to the druid before) was actually the Black Spider, how there wasn't any dragon, and how that was all a setup to get people captured and taken to his hidden lair (under the tower in Thundertree). It was a pretty good story. Unfortunately part of the agreement the players insisted on was that she submit to a Zone of Truth the next day (giving the cleric a chance to prepare it). She hoped to get an opportunity to escape before then, but none was forthcoming.</p><p></p><p>So the next day, they cast Zone of Truth and quizzed her about everything. She made a valiant attempt to be evasive, but since they asked things like, "Did you tell us anything untrue yesterday?" she was pretty much out of luck. After a brief struggle of evasiveness vs. good questions, she had totally spilled the beans. Some of the party members wanted to kill her, while the LN cleric insisted that she had fulfilled the term of their agreement, and therefore they were obligated to pay her and let her go. What may have saved her bacon is that, after getting all the info from her, they asked her what she would do if they let her go. She told them she'd probably head to Neverwinter and take a ship to the far south. Well <strong><em>now</em></strong> that was the truth, since she'd just given away almost all the info she knew about the Black Spider and she had to get out of the region. So "the drow" took off with about half of the gold she had tried to bargain for, and her life, and the party continued on their way to Wave Echo Cave. And a good time was had by all.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6532459, member: 6677017"] My players used this to good effect in LMoP. In Cragmaw Castle they had captured Vyerith (the adventure said she'd fight to the death rather than be captured...unfortunately there isn't any rule allowing her to disallow a PC to decide to knock her out rather than kill her...). Since she was unconscious they were interrogating Klarg and Lhupo (who they had also knocked out) about the Black Spider and such. They couldn't get much out of them (since they didn't know much). They waited till morning to interrogate "the drow." She spent plenty of time throughout the night reading the surface thoughts of whoever happened to be on guard, while feigning unconsciousness. The next morning, she was well equipped with a basic understanding of what they were trying to accomplish. When they began interrogating her (no Zone of Truth yet), she expressed (real) fear that by telling them anything she'd be killed by the Black Spider. Her plan was to get them to pay her for a fabricated story, then run back the Black Spider and tell him all about it. After negotiating the price, she concocted a story about how the druid in Thundertree (they had stopped by there just long enough to talk to the druid before) was actually the Black Spider, how there wasn't any dragon, and how that was all a setup to get people captured and taken to his hidden lair (under the tower in Thundertree). It was a pretty good story. Unfortunately part of the agreement the players insisted on was that she submit to a Zone of Truth the next day (giving the cleric a chance to prepare it). She hoped to get an opportunity to escape before then, but none was forthcoming. So the next day, they cast Zone of Truth and quizzed her about everything. She made a valiant attempt to be evasive, but since they asked things like, "Did you tell us anything untrue yesterday?" she was pretty much out of luck. After a brief struggle of evasiveness vs. good questions, she had totally spilled the beans. Some of the party members wanted to kill her, while the LN cleric insisted that she had fulfilled the term of their agreement, and therefore they were obligated to pay her and let her go. What may have saved her bacon is that, after getting all the info from her, they asked her what she would do if they let her go. She told them she'd probably head to Neverwinter and take a ship to the far south. Well [B][I]now[/I][/B] that was the truth, since she'd just given away almost all the info she knew about the Black Spider and she had to get out of the region. So "the drow" took off with about half of the gold she had tried to bargain for, and her life, and the party continued on their way to Wave Echo Cave. And a good time was had by all. [/QUOTE]
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