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How levels define D&D
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<blockquote data-quote="Dice4Hire" data-source="post: 5042363" data-attributes="member: 55066"><p>Well, there are games based on D20 that basically eliminate levels. E6 comes immediately to mind.</p><p></p><p>E6 seems to work well for D&D, though I have never tried it in a full-out camapign.</p><p></p><p>LEvels are the way D&D has always handled advancement. TOerh game do it differently, and I think both systems work well.</p><p></p><p>Maybe the way to reduce levels in 4E is to eliminate the BAB, and slow down hit point advancement. With some magic item tweaking, the game would be a lot less powerful at higher levels. </p><p></p><p>Actually, some higher powers would have to be tweaked for sure, especially high [W] powers.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5042363, member: 55066"] Well, there are games based on D20 that basically eliminate levels. E6 comes immediately to mind. E6 seems to work well for D&D, though I have never tried it in a full-out camapign. LEvels are the way D&D has always handled advancement. TOerh game do it differently, and I think both systems work well. Maybe the way to reduce levels in 4E is to eliminate the BAB, and slow down hit point advancement. With some magic item tweaking, the game would be a lot less powerful at higher levels. Actually, some higher powers would have to be tweaked for sure, especially high [W] powers. [/QUOTE]
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