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How levels define D&D
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<blockquote data-quote="Dausuul" data-source="post: 5042517" data-attributes="member: 58197"><p>Actually, I find that the "chase for experience" is a direct result of the XP-for-kills mechanic, which is peculiar to D&D and its immediate relatives. Most other games have advancement schemes which don't reward specific actions by the PCs, so chasing XP is simply not an option.</p><p></p><p>I dispense with XP-for-kills when I run D&D - the PCs level up when I say they do, usually about once per month of real time - and my players don't engage in "chasing" behavior. They get in fights in order to achieve specific goals (or because the more psychotically aggressive PCs are bored), not because they want to level up.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5042517, member: 58197"] Actually, I find that the "chase for experience" is a direct result of the XP-for-kills mechanic, which is peculiar to D&D and its immediate relatives. Most other games have advancement schemes which don't reward specific actions by the PCs, so chasing XP is simply not an option. I dispense with XP-for-kills when I run D&D - the PCs level up when I say they do, usually about once per month of real time - and my players don't engage in "chasing" behavior. They get in fights in order to achieve specific goals (or because the more psychotically aggressive PCs are bored), not because they want to level up. [/QUOTE]
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