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How levels define D&D
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<blockquote data-quote="Umbran" data-source="post: 5043111" data-attributes="member: 177"><p>In my experience, this really isn't an issue of levels. A number of superhero systems I know, for example, are not level-based, but are able to model characters of vastly different power levels. White Wolf games (my greatest experience is with oWoD) are point-based, and also have vast power level differences between characters early in their careers and later on. </p><p></p><p>Levels are a very useful tool for constructing characters over a wide power range. Point-buy systems can break if characters are free to really concentrate their advancement in a single area, where levels force some spread of the effects of advancement.</p><p></p><p>Correlation does not imply causation - levels don't <em>cause</em> there to be major differences in power. It seems to me they are instead <em>a result of</em> wanting to have such a breadth of powers in the game.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5043111, member: 177"] In my experience, this really isn't an issue of levels. A number of superhero systems I know, for example, are not level-based, but are able to model characters of vastly different power levels. White Wolf games (my greatest experience is with oWoD) are point-based, and also have vast power level differences between characters early in their careers and later on. Levels are a very useful tool for constructing characters over a wide power range. Point-buy systems can break if characters are free to really concentrate their advancement in a single area, where levels force some spread of the effects of advancement. Correlation does not imply causation - levels don't [I]cause[/I] there to be major differences in power. It seems to me they are instead [I]a result of[/I] wanting to have such a breadth of powers in the game. [/QUOTE]
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