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General Tabletop Discussion
*Pathfinder & Starfinder
How likely should character death be
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<blockquote data-quote="Madmage" data-source="post: 5907764" data-attributes="member: 6693380"><p>I think splitting it based on encounter/adventure/campaign is a bit vague because you have to define what is each. </p><p></p><p>Encounters range widely from random encounters to the final penultimate encounter. One group might consider and adventure a 1 session affair while another would consider an adventure a series of sessions. Even campaigns aren't necessarily as defined as it could mean a series of interlaced or plot related adventures before moving on to unrelated ones vs "the DM has run out of adventures or burnt out". Personally, I think a campaign has to involve at least some of the original characters that first started. </p><p></p><p>What I disliked in 2e was that the luck of the dice played a far more crucial role in determining player death at starting to low levels. 1 hit, or a series of non-hits could sway a fight far too easily. Sure the DM could fudge the dice, but I felt that to be cheap. 4th edition appears to have solved some of that problem so I'd like for them to keep that in mind. Other games get around this with stuff like "fate points" that players can spend to avoid fatal outcomes which could be something to look at. Although, I have to say I kind of dislike the whole self-ressurecting stuff as class abilities and the like.</p></blockquote><p></p>
[QUOTE="Madmage, post: 5907764, member: 6693380"] I think splitting it based on encounter/adventure/campaign is a bit vague because you have to define what is each. Encounters range widely from random encounters to the final penultimate encounter. One group might consider and adventure a 1 session affair while another would consider an adventure a series of sessions. Even campaigns aren't necessarily as defined as it could mean a series of interlaced or plot related adventures before moving on to unrelated ones vs "the DM has run out of adventures or burnt out". Personally, I think a campaign has to involve at least some of the original characters that first started. What I disliked in 2e was that the luck of the dice played a far more crucial role in determining player death at starting to low levels. 1 hit, or a series of non-hits could sway a fight far too easily. Sure the DM could fudge the dice, but I felt that to be cheap. 4th edition appears to have solved some of that problem so I'd like for them to keep that in mind. Other games get around this with stuff like "fate points" that players can spend to avoid fatal outcomes which could be something to look at. Although, I have to say I kind of dislike the whole self-ressurecting stuff as class abilities and the like. [/QUOTE]
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How likely should character death be
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