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How likely should character death be
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<blockquote data-quote="Eric Tolle" data-source="post: 5908065" data-attributes="member: 53859"><p>I was waiting for someone who actually knew math to show up. A lot of the percentages being quoted were really wonky. For example, 5% chance of death per encounter is going to result in a massive overturn per level. </p><p></p><p>For my preference, I tend to have a low death rate in encounters- 1% maybe or even lower. But that's because my players tend to make fully fleshed characters with backgrounds and goals, not just some numbers on a piece of paper. And it's really annoying all around for that sort of character to get killed in some random fight because a goblin rolled well. Now at the climax of their story, all bets are off and a TPK is possible. Otherwise capture is more likely.</p><p></p><p>Of course on the other hand, I expect players to play smart as well- truly stupid actions are probably a sign that the player is bored of the character and wants to start over.</p></blockquote><p></p>
[QUOTE="Eric Tolle, post: 5908065, member: 53859"] I was waiting for someone who actually knew math to show up. A lot of the percentages being quoted were really wonky. For example, 5% chance of death per encounter is going to result in a massive overturn per level. For my preference, I tend to have a low death rate in encounters- 1% maybe or even lower. But that's because my players tend to make fully fleshed characters with backgrounds and goals, not just some numbers on a piece of paper. And it's really annoying all around for that sort of character to get killed in some random fight because a goblin rolled well. Now at the climax of their story, all bets are off and a TPK is possible. Otherwise capture is more likely. Of course on the other hand, I expect players to play smart as well- truly stupid actions are probably a sign that the player is bored of the character and wants to start over. [/QUOTE]
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How likely should character death be
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